Scripts/Icecrown Citadel: Corrected timer on Death and Decay

Closes #3512
This commit is contained in:
Shauren
2011-10-15 12:06:07 +02:00
parent 521c3fc656
commit 83a3da2630
@@ -438,7 +438,7 @@ class boss_lady_deathwhisper : public CreatureScript
case EVENT_DEATH_AND_DECAY:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_DEATH_AND_DECAY);
events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(10000, 12000));
events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(22000, 30000));
break;
case EVENT_DOMINATE_MIND_H:
Talk(SAY_DOMINATE_MIND);