Scripts/Icecrown Citadel: Corrected timer on Death and Decay
Closes #3512
This commit is contained in:
@@ -438,7 +438,7 @@ class boss_lady_deathwhisper : public CreatureScript
|
||||
case EVENT_DEATH_AND_DECAY:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
|
||||
DoCast(target, SPELL_DEATH_AND_DECAY);
|
||||
events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(10000, 12000));
|
||||
events.ScheduleEvent(EVENT_DEATH_AND_DECAY, urand(22000, 30000));
|
||||
break;
|
||||
case EVENT_DOMINATE_MIND_H:
|
||||
Talk(SAY_DOMINATE_MIND);
|
||||
|
||||
Reference in New Issue
Block a user