From 83500cb1e4388937a98bba1903de37430415ea16 Mon Sep 17 00:00:00 2001 From: "malcromdev@gmail.com>" Date: Tue, 30 Mar 2010 19:01:25 -0230 Subject: [PATCH] Added SCRIPT_COMMAND_MODEL 32 Allows changing of npc model in db scripts. --HG-- branch : trunk --- src/game/Map.cpp | 12 ++++++++++++ src/game/World.h | 1 + 2 files changed, 13 insertions(+) diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 1214247efa..dc20e33047 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3714,6 +3714,18 @@ void Map::ScriptsProcess() break; } + case SCRIPT_COMMAND_MODEL: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_MODEL call for NULL creature."); + break; + } + + source->ToCreature()->SetDisplayId(step.script->datalong); + + break; + } default: sLog.outError("Unknown script command %u called.",step.script->command); break; diff --git a/src/game/World.h b/src/game/World.h index 1f3f9b8760..87450bc482 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -415,6 +415,7 @@ enum RealmZone //trinity only #define SCRIPT_COMMAND_ORIENTATION 30 // o = orientation #define SCRIPT_COMMAND_EQUIP 31 // datalong = equipment id +#define SCRIPT_COMMAND_MODEL 32 // datalong = model id /// Storage class for commands issued for delayed execution struct CliCommandHolder