Some old typo fixes, closes issues #3747, #2756, #2607, thanks 2010phenix/jean-michele.nefen/toshik.777
--HG-- branch : trunk
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@@ -77,7 +77,7 @@ class BattlegroundQueue
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bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
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bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
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bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
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GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
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GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
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void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
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bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
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bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);
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