Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
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@@ -223,7 +223,7 @@ public:
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{
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Unit* pTarget = aurApp->GetTarget();
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pTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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pTarget->addUnitState(UNIT_STAT_ROOT);
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pTarget->AddUnitState(UNIT_STAT_ROOT);
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}
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void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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