Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState

Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-17 13:43:24 +01:00
parent ee3fd3ebeb
commit 82f45966fc
99 changed files with 353 additions and 361 deletions
@@ -342,7 +342,7 @@ public:
//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z);
me->addUnitState(UNIT_STAT_FLEEING);
me->AddUnitState(UNIT_STAT_FLEEING);
//Spawn nef and have him attack a random target
Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN,NEF_X,NEF_Y,NEF_Z,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
@@ -393,7 +393,7 @@ public:
EnfeebleResetTimer = 0;
} else EnfeebleResetTimer -= diff;
if (me->hasUnitState(UNIT_STAT_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
if (me->HasUnitState(UNIT_STAT_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
if (me->GetUInt64Value(UNIT_FIELD_TARGET) != me->getVictim()->GetGUID())
@@ -425,7 +425,7 @@ public:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
ScriptedAI::InitializeAI();
}
@@ -151,7 +151,7 @@ public:
summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false);
break;
case CREATURE_DARKNESS:
summoned->addUnitState(UNIT_STAT_STUNNED);
summoned->AddUnitState(UNIT_STAT_STUNNED);
float x,y,z,o;
summoned->GetHomePosition(x,y,z,o);
me->SummonCreature(CREATURE_DARK_FIENDS, x,y,z,o, TEMPSUMMON_CORPSE_DESPAWN, 0);
@@ -401,7 +401,7 @@ public:
InAction = false;
SummonSentinel = false;
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
Summons.DespawnAll();
}
@@ -475,7 +475,7 @@ public:
WaitTimer = 2000;
InAction = false;
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
}
void SpellHit(Unit* /*caster*/, const SpellEntry* Spell)
@@ -494,7 +494,7 @@ public:
{
if (!InAction)
{
me->clearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_STUNNED);
DoCastAOE(SPELL_DARKFIEND_SKIN, false);
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true));
InAction = true;
@@ -604,7 +604,7 @@ public:
SpellTimer = 5000;
Phase = 0;
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
DoCastAOE(SPELL_BLACKHOLE_SPAWN, true);
}
@@ -616,7 +616,7 @@ public:
switch (NeedForAHack)
{
case 0:
me->clearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_STUNNED);
DoCastAOE(SPELL_BLACKHOLE_GROW, false);
if (Victim)
AttackStart(Victim);
@@ -90,7 +90,7 @@ struct boss_twinemperorsAI : public ScriptedAI
AfterTeleportTimer = 0;
Abuse_Bug_Timer = 10000 + rand()%7000;
BugsTimer = 2000;
me->clearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_STUNNED);
DontYellWhenDead = false;
EnrageTimer = 15*60000;
}
@@ -237,7 +237,7 @@ struct boss_twinemperorsAI : public ScriptedAI
DoStopAttack();
DoResetThreat();
DoCast(me, SPELL_TWIN_TELEPORT_VISUAL);
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
AfterTeleport = true;
AfterTeleportTimer = 2000;
tspellcasted = false;
@@ -249,9 +249,9 @@ struct boss_twinemperorsAI : public ScriptedAI
{
if (!tspellcasted)
{
me->clearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_STUNNED);
DoCast(me, SPELL_TWIN_TELEPORT);
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
}
tspellcasted = true;
@@ -259,7 +259,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (AfterTeleportTimer <= diff)
{
AfterTeleport = false;
me->clearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_STUNNED);
if (Unit *nearu = me->SelectNearestTarget(100))
{
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
@@ -271,7 +271,7 @@ public:
if (((uiUndergroundPhase == 0 && HealthBelowPct(75))
|| (uiUndergroundPhase == 1 && HealthBelowPct(50))
|| (uiUndergroundPhase == 2 && HealthBelowPct(25)))
&& !me->hasUnitState(UNIT_STAT_CASTING))
&& !me->HasUnitState(UNIT_STAT_CASTING))
{
bGuardianSummoned = false;
bVenomancerSummoned = false;
@@ -109,7 +109,7 @@ public:
{
RemoveSummons();
me->SetDisplayId(me->GetNativeDisplayId());
me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
bEventInProgress = false;
bEvent = false;
@@ -165,7 +165,7 @@ public:
uiPhase++;
uiResurrectTimer = 4000;
bEventInProgress = false;
me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
} else uiResurrectTimer -= uiDiff;
}
@@ -209,14 +209,14 @@ public:
if (!bSummonArmy)
{
bSummonArmy = true;
me->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
DoCast(me, SPELL_ARMY_DEAD);
}
if (!bDeathArmyDone)
{
if (uiDeathArmyCheckTimer <= uiDiff)
{
me->clearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
uiDeathArmyCheckTimer = 0;
bDeathArmyDone = true;
} else uiDeathArmyCheckTimer -= uiDiff;
@@ -261,7 +261,7 @@ public:
}
}
if (!me->hasUnitState(UNIT_STAT_ROOT) && !me->HealthBelowPct(1))
if (!me->HasUnitState(UNIT_STAT_ROOT) && !me->HealthBelowPct(1))
DoMeleeAttackIfReady();
}
@@ -271,7 +271,7 @@ public:
{
uiDamage = 0;
me->SetHealth(0);
me->addUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
RemoveSummons();
switch(uiPhase)
{
@@ -138,7 +138,7 @@ class boss_bronjahm : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -248,7 +248,7 @@ class boss_devourer_of_souls : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -441,7 +441,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -497,7 +497,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -555,7 +555,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -612,7 +612,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -672,7 +672,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -738,7 +738,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -811,7 +811,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -878,7 +878,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -103,7 +103,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
switch (events.ExecuteEvent())
@@ -100,7 +100,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
switch (events.ExecuteEvent())
@@ -657,7 +657,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -740,7 +740,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -840,7 +840,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -910,7 +910,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -976,7 +976,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -177,7 +177,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -204,7 +204,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
switch(events.ExecuteEvent())
@@ -160,7 +160,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -237,7 +237,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -186,7 +186,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -244,7 +244,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -306,7 +306,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -373,7 +373,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -432,7 +432,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -499,7 +499,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -561,7 +561,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -624,7 +624,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -689,7 +689,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -745,7 +745,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -803,7 +803,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -868,7 +868,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -930,7 +930,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -988,7 +988,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -1050,7 +1050,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -1108,7 +1108,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -66,7 +66,7 @@ public:
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
me->SetReactState(REACT_PASSIVE);
MightyBlowTimer = 10*IN_MILLISECONDS;
bHealth = false;
@@ -86,14 +86,14 @@ public:
if (bRestore)
{
pWho->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
pWho->ClearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
pWho->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pWho == me)
me->RemoveAura(SPELL_FREEZE_ANIM);
}else
{
pWho->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pWho->addUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
pWho->AddUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
if (pWho == me)
DoCast(me,SPELL_FREEZE_ANIM);
}
@@ -127,7 +127,7 @@ public:
MightyBlowTimer = 10*IN_MILLISECONDS;
} else MightyBlowTimer -= diff;
if (!me->hasUnitState(UNIT_STAT_STUNNED))
if (!me->HasUnitState(UNIT_STAT_STUNNED))
DoMeleeAttackIfReady();
}
@@ -152,7 +152,7 @@ public:
DoScriptText(SAY_TRANSFORM_1, me);
uiTransformationTimer = 5*IN_MILLISECONDS;
bStartOfTransformation = true;
me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
}
else
@@ -162,7 +162,7 @@ public:
if (bStartOfTransformation)
{
bStartOfTransformation = false;
me->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->AddUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->SetReactState(REACT_PASSIVE);
}
}
@@ -195,7 +195,7 @@ public:
DoScriptText(SAY_TRANSFORM_2, me);
uiTransformationTimer = 9*IN_MILLISECONDS;
bStartOfTransformation = true;
me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
}
else
@@ -205,7 +205,7 @@ public:
if (bStartOfTransformation)
{
bStartOfTransformation = false;
me->addUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->AddUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT);
me->SetReactState(REACT_PASSIVE);
}
}
@@ -278,7 +278,7 @@ class boss_blood_council_controller : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -485,7 +485,7 @@ class boss_prince_keleseth_icc : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -679,7 +679,7 @@ class boss_prince_taldaram_icc : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -892,7 +892,7 @@ class boss_prince_valanar_icc : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -1089,7 +1089,7 @@ class npc_ball_of_flame : public CreatureScript
if (Player* target = ObjectAccessor::GetPlayer(*me, chaseGUID))
{
// need to clear states now because this call is before AuraEffect is fully removed
me->clearUnitState(UNIT_STAT_CASTING | UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STAT_CASTING | UNIT_STAT_STUNNED);
if (target && me->Attack(target, true))
me->GetMotionMaster()->MoveChase(target, 1.0f);
}
@@ -1214,7 +1214,7 @@ class npc_dark_nucleus : public CreatureScript
}
DoCast(who, SPELL_SHADOW_RESONANCE_RESIST);
me->clearUnitState(UNIT_STAT_CASTING);
me->ClearUnitState(UNIT_STAT_CASTING);
}
void MoveInLineOfSight(Unit* who)
@@ -1248,7 +1248,7 @@ class npc_dark_nucleus : public CreatureScript
!victim->HasAura(SPELL_SHADOW_RESONANCE_RESIST, me->GetGUID()))
{
DoCast(victim, SPELL_SHADOW_RESONANCE_RESIST);
me->clearUnitState(UNIT_STAT_CASTING);
me->ClearUnitState(UNIT_STAT_CASTING);
}
}
else
@@ -1267,7 +1267,7 @@ class npc_dark_nucleus : public CreatureScript
lockedTarget = true;
AttackStart(victim);
DoCast(victim, SPELL_SHADOW_RESONANCE_RESIST);
me->clearUnitState(UNIT_STAT_CASTING);
me->ClearUnitState(UNIT_STAT_CASTING);
}
}
}
@@ -237,7 +237,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -392,7 +392,7 @@ class boss_deathbringer_saurfang : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -176,7 +176,7 @@ class boss_festergut : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -307,7 +307,7 @@ class npc_stinky_icc : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -345,7 +345,7 @@ class boss_lady_deathwhisper : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
if (me->HasUnitState(UNIT_STAT_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -592,7 +592,7 @@ class npc_cult_fanatic : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -670,7 +670,7 @@ class npc_cult_adherent : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -156,7 +156,7 @@ class boss_lord_marrowgar : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -532,8 +532,4 @@ void AddSC_boss_lord_marrowgar()
new spell_marrowgar_coldflame();
new spell_marrowgar_bone_spike_graveyard();
new spell_marrowgar_bone_storm();
// has to be done or else players threat will be wiped for impaled player and he will absorb all damage
if (VehicleSeatEntry* vehSeat = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(6206)))
vehSeat->m_flags |= 0x400;
}
@@ -267,7 +267,7 @@ class boss_professor_putricide : public CreatureScript
{
summon->AI()->AttackStart(target);
summon->CastCustomSpell(SPELL_GASEOUS_BLOAT, SPELLVALUE_MAX_TARGETS, 1, target, false);
summon->clearUnitState(UNIT_STAT_CASTING);
summon->ClearUnitState(UNIT_STAT_CASTING);
summon->GetMotionMaster()->MoveIdle();
summon->m_Events.AddEvent(new StartMovementEvent(*summon), summon->m_Events.CalculateTime(3500));
}
@@ -280,7 +280,7 @@ class boss_professor_putricide : public CreatureScript
{
summon->AI()->AttackStart(target);
summon->CastCustomSpell(SPELL_VOLATILE_OOZE_ADHESIVE, SPELLVALUE_MAX_TARGETS, 1, target, false);
summon->clearUnitState(UNIT_STAT_CASTING);
summon->ClearUnitState(UNIT_STAT_CASTING);
summon->GetMotionMaster()->MoveIdle();
summon->m_Events.AddEvent(new StartMovementEvent(*summon), summon->m_Events.CalculateTime(3500));
}
@@ -524,7 +524,7 @@ class boss_professor_putricide : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -184,7 +184,7 @@ class boss_rotface : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -410,7 +410,7 @@ class npc_precious_icc : public CreatureScript
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -129,7 +129,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -342,7 +342,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -396,7 +396,7 @@ public:
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
}
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -476,7 +476,7 @@ public:
else uiGuardiansOfIcecrownTimer -= diff;
}
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (uint32 eventId = events.GetEvent())
@@ -224,7 +224,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -397,11 +397,11 @@ public:
if (me->HasAura(SPELL_SYSTEMS_SHUTDOWN))
{
me->SetReactState(REACT_PASSIVE);
me->addUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
me->AddUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
return;
}
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (me->HasAura(SPELL_SYSTEMS_SHUTDOWN))
@@ -466,7 +466,7 @@ public:
break;
case EVENT_REPAIR:
me->MonsterTextEmote(EMOTE_REPAIR, 0, true);
me->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT);
InstallAdds(false);
events.CancelEvent(EVENT_REPAIR);
break;
@@ -192,7 +192,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
EncounterTime += diff;
@@ -482,8 +482,4 @@ void AddSC_boss_ignis()
new npc_iron_construct();
new npc_scorch_ground();
new spell_ignis_slag_pot();
// has to be done or else players wil absorb dmg from slag pot vehicle seat 1 slagpot
if (VehicleSeatEntry* vehSeat = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3206)))
vehSeat->m_flags |= 0x400;
}
@@ -126,7 +126,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
// TODO: because we are using hack, he is stunned and cannot cast, so we use triggered for every spell
@@ -206,7 +206,7 @@ public:
if (uiCleaveTimer <= diff)
{
if (!me->hasUnitState(UNIT_STAT_CASTING))
if (!me->HasUnitState(UNIT_STAT_CASTING))
{
if (bIsUndead)
DoCast(me->getVictim(), SPELL_WOE_STRIKE);
@@ -218,7 +218,7 @@ public:
if (uiSmashTimer <= diff)
{
if (!me->hasUnitState(UNIT_STAT_CASTING))
if (!me->HasUnitState(UNIT_STAT_CASTING))
{
if (bIsUndead)
DoCast(me->getVictim(), SPELL_DARK_SMASH);
@@ -239,7 +239,7 @@ public:
{
if (uiEnrageTimer <= diff)
{
if (!me->hasUnitState(UNIT_STAT_CASTING))
if (!me->HasUnitState(UNIT_STAT_CASTING))
{
// Spawn target for Axe
Unit *pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1);
@@ -256,7 +256,7 @@ public:
if (uiRoarTimer <= diff)
{
if (!me->hasUnitState(UNIT_STAT_CASTING))
if (!me->HasUnitState(UNIT_STAT_CASTING))
{
if (bIsUndead)
DoCast(me, SPELL_DREADFUL_ROAR);
@@ -105,7 +105,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -117,7 +117,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -226,7 +226,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (Aura *overchargedAura = me->GetAura(SPELL_OVERCHARGED))
@@ -116,7 +116,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -103,7 +103,7 @@ public:
events.Update(diff);
if (me->hasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -1328,7 +1328,7 @@ public:
if (uiType != POINT_MOTION_TYPE)
return;
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
me->CastSpell(me, SPELL_STUN, true);
if (me->isSummon())
if (Unit* pSummoner = CAST_SUM(me)->GetSummoner())
@@ -1445,7 +1445,7 @@ public:
DoScriptText(SAY_LERYSSA_1, pLeryssa);
pArlos->Kill(pArlos, false);
pLeryssa->RemoveAura(SPELL_STUN);
pLeryssa->clearUnitState(UNIT_STAT_STUNNED);
pLeryssa->ClearUnitState(UNIT_STAT_STUNNED);
pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pLeryssa->GetMotionMaster()->MovePoint(0,3722.114502f, 3564.201660f, 477.441437f);
@@ -1495,7 +1495,7 @@ public:
if (Creature* pTalbot = me->FindNearestCreature(NPC_PRINCE_VALANAR, 50.0f, true))
CAST_AI(npc_counselor_talbot::npc_counselor_talbotAI, pTalbot->AI())->bCheck = true;
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
me->CastSpell(me, SPELL_STUN, true);
if (me->isSummon())
@@ -82,7 +82,7 @@ public:
summoned->CastSpell(summoned,SPELL_FOCUS_FIRE_VISUAL,false);
summoned->setFaction(me->getFaction());
summoned->SetLevel(me->getLevel());
summoned->addUnitState(UNIT_STAT_ROOT);
summoned->AddUnitState(UNIT_STAT_ROOT);
if (Unit *pFocusedTarget = Unit::GetUnit(*me, FocusedTargetGUID))
summoned->AI()->AttackStart(pFocusedTarget);
@@ -337,7 +337,7 @@ class boss_vazruden_the_herald : public CreatureScript
VazrudenGUID = 0;
}
summoned = false;
me->clearUnitState(UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_ROOT);
me->SetVisible(true);
}
}
@@ -352,7 +352,7 @@ class boss_vazruden_the_herald : public CreatureScript
NazanGUID = Nazan->GetGUID();
summoned = true;
me->SetVisible(false);
me->addUnitState(UNIT_STAT_ROOT);
me->AddUnitState(UNIT_STAT_ROOT);
}
}
@@ -267,7 +267,7 @@ class boss_magtheridon : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->addUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STAT_STUNNED);
DoCast(me, SPELL_SHADOW_CAGE_C, true);
}
@@ -348,7 +348,7 @@ class boss_magtheridon : public CreatureScript
void AttackStart(Unit *who)
{
if (!me->hasUnitState(UNIT_STAT_STUNNED))
if (!me->HasUnitState(UNIT_STAT_STUNNED))
ScriptedAI::AttackStart(who);
}
@@ -402,7 +402,7 @@ class boss_magtheridon : public CreatureScript
if (BlastNova_Timer <= diff)
{
// to avoid earthquake interruption
if (!me->hasUnitState(UNIT_STAT_STUNNED))
if (!me->HasUnitState(UNIT_STAT_STUNNED))
{
DoScriptText(EMOTE_BLASTNOVA, me);
DoCast(me, SPELL_BLASTNOVA);
@@ -445,7 +445,7 @@ class boss_magtheridon : public CreatureScript
if (!Phase3 && HealthBelowPct(30)
&& !me->IsNonMeleeSpellCasted(false) // blast nova
&& !me->hasUnitState(UNIT_STAT_STUNNED)) // shadow cage and earthquake
&& !me->HasUnitState(UNIT_STAT_STUNNED)) // shadow cage and earthquake
{
Phase3 = true;
DoScriptText(SAY_CHAMBER_DESTROY, me);
@@ -224,7 +224,7 @@ class instance_magtheridons_lair : public InstanceMapScript
Creature* Magtheridon = instance->GetCreature(MagtheridonGUID);
if (Magtheridon && Magtheridon->isAlive())
{
Magtheridon->clearUnitState(UNIT_STAT_STUNNED);
Magtheridon->ClearUnitState(UNIT_STAT_STUNNED);
Magtheridon->AI()->AttackStart(Magtheridon->SelectNearestTarget(999));
}
CageTimer = 0;
@@ -398,7 +398,7 @@ class boss_kaelthas : public CreatureScript
void MoveInLineOfSight(Unit *who)
{
if (!me->hasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() &&
if (!me->HasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() &&
me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me))
{
if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
+1 -1
View File
@@ -798,7 +798,7 @@ public:
Materialize = true;
}
if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
DoCast(me, SPELL_PHASE_SLIP);
if (!UpdateVictim())
@@ -1258,7 +1258,7 @@ public:
AggroTargetGUID = 0;
Timers = false;
me->addUnitState(UNIT_STAT_ROOT);
me->AddUnitState(UNIT_STAT_ROOT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
}
@@ -1302,7 +1302,7 @@ public:
if (Player* AggroTarget = (Unit::GetPlayer(*me, AggroTargetGUID)))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->clearUnitState(UNIT_STAT_ROOT);
me->ClearUnitState(UNIT_STAT_ROOT);
float x, y, z;
AggroTarget->GetPosition(x,y,z);
+1 -1
View File
@@ -223,7 +223,7 @@ public:
{
Unit* pTarget = aurApp->GetTarget();
pTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
pTarget->addUnitState(UNIT_STAT_ROOT);
pTarget->AddUnitState(UNIT_STAT_ROOT);
}
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
+2 -2
View File
@@ -1873,7 +1873,7 @@ public:
Unit *owner = me->GetCharmerOrOwner();
me->CombatStop(true);
if (owner && !me->hasUnitState(UNIT_STAT_FOLLOW))
if (owner && !me->HasUnitState(UNIT_STAT_FOLLOW))
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
@@ -2056,7 +2056,7 @@ public:
if (!UpdateVictim())
return;
if (!me->hasUnitState(UNIT_STAT_STUNNED))
if (!me->HasUnitState(UNIT_STAT_STUNNED))
me->SetControlled(true,UNIT_STAT_STUNNED);//disable rotate
if (uiEntry != NPC_ADVANCED_TARGET_DUMMY && uiEntry != NPC_TARGET_DUMMY)