Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
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@@ -1823,7 +1823,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
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if (modOwner)
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modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, radius);
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if (!GetUnitOwner()->hasUnitState(UNIT_STAT_ISOLATED))
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if (!GetUnitOwner()->HasUnitState(UNIT_STAT_ISOLATED))
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{
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switch(GetSpellProto()->Effect[effIndex])
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{
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