Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState

Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-17 13:43:24 +01:00
parent ee3fd3ebeb
commit 82f45966fc
99 changed files with 353 additions and 361 deletions
+1 -1
View File
@@ -1695,7 +1695,7 @@ class Player : public Unit, public GridObject<Player>
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
void ResetContestedPvP()
{
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
ClearUnitState(UNIT_STAT_ATTACK_PLAYER);
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
m_contestedPvPTimer = 0;
}