Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
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@@ -473,7 +473,7 @@ class Creature : public Unit, public GridObject<Creature>
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uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
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bool IsInEvadeMode() const { return hasUnitState(UNIT_STAT_EVADE); }
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bool IsInEvadeMode() const { return HasUnitState(UNIT_STAT_EVADE); }
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bool AIM_Initialize(CreatureAI* ai = NULL);
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void Motion_Initialize();
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