Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState

Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-17 13:43:24 +01:00
parent ee3fd3ebeb
commit 82f45966fc
99 changed files with 353 additions and 361 deletions
+1 -1
View File
@@ -473,7 +473,7 @@ class Creature : public Unit, public GridObject<Creature>
uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
bool IsInEvadeMode() const { return hasUnitState(UNIT_STAT_EVADE); }
bool IsInEvadeMode() const { return HasUnitState(UNIT_STAT_EVADE); }
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();