Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState

Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-17 13:43:24 +01:00
parent ee3fd3ebeb
commit 82f45966fc
99 changed files with 353 additions and 361 deletions
+1 -1
View File
@@ -132,7 +132,7 @@ void HostileReference::updateOnlineStatus()
// target is not in flight
if (isValid() &&
((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
!getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT)))
!getTarget()->HasUnitState(UNIT_STAT_IN_FLIGHT)))
{
Creature* creature = getSourceUnit()->ToCreature();
online = getTarget()->isInAccessiblePlaceFor(creature);