Core: Fix some build errors after code style cleanup

This commit is contained in:
Machiavelli
2011-10-08 13:20:04 +02:00
parent 9397e7a16f
commit 82dbe7bc17
7 changed files with 34 additions and 34 deletions
+4 -4
View File
@@ -48,7 +48,7 @@ struct ScriptInfo;
struct ScriptAction;
struct Position;
class Battleground;
class Mainstanced;
class MapInstanced;
class InstanceMap;
namespace Trinity { struct ObjectUpdater; }
@@ -429,8 +429,8 @@ class Map : public GridRefManager<NGridType>
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);
Mainstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<Mainstanced*>(this); else return NULL; }
const Mainstanced* ToMainstanced() const { if (Instanceable()) return (const Mainstanced*)((Mainstanced*)this); else return NULL; }
MapInstanced* ToMainstanced(){ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return NULL; }
const MapInstanced* ToMainstanced() const { if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return NULL; }
InstanceMap* ToInstanceMap(){ if (IsDungeon()) return reinterpret_cast<InstanceMap*>(this); else return NULL; }
const InstanceMap* ToInstanceMap() const { if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return NULL; }
@@ -508,7 +508,7 @@ class Map : public GridRefManager<NGridType>
time_t i_gridExpiry;
//used for fast base_map (e.g. Mainstanced class object) search for
//used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattlegroundMaps...
Map* m_parentMap;