From 82dbe1ed5ff5c9cea03e283bd285166d460f9b70 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 20 Feb 2009 12:34:14 -0600 Subject: [PATCH] *Do not learn lower rank talents when removing a high rank talents. This may fix the bug about talents resetting when log in. --HG-- branch : trunk --- src/game/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5ebc547f7c..26ec83f82d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3165,10 +3165,10 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); // if talent then lesser rank also talent and need learn - if(talentCosts) + /*if(talentCosts) learnSpell (prev_id,false); // if ranked non-stackable spell: need activate lesser rank and update dendence state - else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + else*/ if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) { // need manually update dependence state (learn spell ignore like attempts) PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);