*fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-27 19:51:14 -05:00
parent fba8a23b63
commit 82bd15b7be
3 changed files with 57 additions and 39 deletions
+7 -5
View File
@@ -1520,13 +1520,15 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
//recv_data.hexlike();
uint64 guid;
uint32 unk;
uint32 flags;
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint32>(); // unk
recv_data >> guid >> unk >> flags;
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
_player->m_mover->m_movementInfo.flags = flags;
recv_data.read_skip<uint32>(); // unk2
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
+48 -33
View File
@@ -91,43 +91,58 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
return ret;
}
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
{
switch(GUID_HIPART(guid))
{
case HIGHGUID_PLAYER: return FindPlayer(guid);
case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
case HIGHGUID_PET: return GetPet(guid);
case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
case HIGHGUID_TRANSPORT: return NULL;
case HIGHGUID_CORPSE: return GetCorpse(p,guid);
case HIGHGUID_MO_TRANSPORT: return NULL;
default: break;
}
return NULL;
}
Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask)
{
Object *obj = NULL;
if(typemask & TYPEMASK_PLAYER)
switch(GUID_HIPART(guid))
{
obj = FindPlayer(guid);
if(obj)
return obj;
}
if(typemask & TYPEMASK_UNIT)
{
obj = GetCreatureOrPetOrVehicle(p,guid);
if(obj)
return obj;
}
if(typemask & TYPEMASK_GAMEOBJECT)
{
obj = p.GetMap()->GetGameObject(guid);
if(obj)
return obj;
}
if(typemask & TYPEMASK_DYNAMICOBJECT)
{
obj = p.GetMap()->GetDynamicObject(guid);
if(obj)
return obj;
}
case HIGHGUID_ITEM:
if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER)
{
obj = ((Player const &)p).GetItemByGuid( guid );
if(obj)
return obj;
return ((Player const &)p).GetItemByGuid( guid );
break;
case HIGHGUID_PLAYER:
if(typemask & TYPEMASK_PLAYER)
return FindPlayer(guid);
break;
case HIGHGUID_GAMEOBJECT:
if(typemask & TYPEMASK_GAMEOBJECT)
return p.GetMap()->GetGameObject(guid);
break;
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
if(typemask & TYPEMASK_UNIT)
return p.GetMap()->GetCreature(guid);
break;
case HIGHGUID_PET:
if(typemask & TYPEMASK_UNIT)
return GetPet(guid);
break;
case HIGHGUID_DYNAMICOBJECT:
if(typemask & TYPEMASK_DYNAMICOBJECT)
return p.GetMap()->GetDynamicObject(guid);
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_CORPSE:
case HIGHGUID_MO_TRANSPORT:
break;
}
return NULL;
+1
View File
@@ -161,6 +161,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
else return NULL;
}
static WorldObject* GetWorldObject(WorldObject const &, uint64);
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }