[7577] Implement YellToZone for different world object types. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 18:03:56 -06:00
parent 4bd98db3ab
commit 829c8022ac
7 changed files with 28 additions and 0 deletions
+1
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@@ -485,6 +485,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);