[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -553,6 +553,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
|
||||
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
|
||||
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
|
||||
void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
|
||||
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
|
||||
|
||||
// overwrite WorldObject function for proper name localization
|
||||
const char* GetNameForLocaleIdx(int32 locale_idx) const;
|
||||
|
||||
Reference in New Issue
Block a user