[7577] Implement YellToZone for different world object types. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 18:03:56 -06:00
parent 4bd98db3ab
commit 829c8022ac
7 changed files with 28 additions and 0 deletions
+1
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@@ -553,6 +553,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(int32 locale_idx) const;