[7577] Implement YellToZone for different world object types. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 18:03:56 -06:00
parent 4bd98db3ab
commit 829c8022ac
7 changed files with 28 additions and 0 deletions
+1
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@@ -86,6 +86,7 @@ class Corpse : public WorldObject
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<Corpse> &GetGridRef() { return m_gridRef; }
private: