[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG-- branch : trunk
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@@ -86,6 +86,7 @@ class Corpse : public WorldObject
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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GridReference<Corpse> &GetGridRef() { return m_gridRef; }
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private:
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