*Fix a typo that makes no trigger can be summoned.
--HG-- branch : trunk
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@@ -1587,7 +1587,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
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Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
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Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
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{
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{
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TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0);
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Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
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if(!summon)
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if(!summon)
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return NULL;
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return NULL;
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