*Merge with 243.
--HG-- branch : trunk
This commit is contained in:
+10
-8
@@ -17154,7 +17154,10 @@ void Player::Uncharm()
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charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
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}
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assert(!GetCharmGUID());
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if(GetCharmGUID())
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{
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sLog.outError("CRASH ALARM! Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId());
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}
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}
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void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
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@@ -18781,7 +18784,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
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}
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template<class T>
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void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
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void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
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{
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if(HaveAtClient(target))
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{
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@@ -18801,7 +18804,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
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if(target->isVisibleForInState(this,false))
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{
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visibleNow.insert(target);
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target->BuildUpdate(data_updates);
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target->BuildCreateUpdateBlockForPlayer(&data, this);
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UpdateVisibilityOf_helper(m_clientGUIDs,target);
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@@ -18848,11 +18850,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
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}
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}*/
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template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
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void Player::InitPrimaryProffesions()
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{
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