*Merge with 243.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-18 15:31:44 -06:00
10 changed files with 35 additions and 49 deletions
+10 -8
View File
@@ -17154,7 +17154,10 @@ void Player::Uncharm()
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
}
assert(!GetCharmGUID());
if(GetCharmGUID())
{
sLog.outError("CRASH ALARM! Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId());
}
}
void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
@@ -18781,7 +18784,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
}
template<class T>
void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
{
@@ -18801,7 +18804,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
if(target->isVisibleForInState(this,false))
{
visibleNow.insert(target);
target->BuildUpdate(data_updates);
target->BuildCreateUpdateBlockForPlayer(&data, this);
UpdateVisibilityOf_helper(m_clientGUIDs,target);
@@ -18848,11 +18850,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
}
}*/
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
void Player::InitPrimaryProffesions()
{