Dungeon Finder:

- Add Rolechecks
- Can Join and Leave queue

* No Find group implementation, it just adds u to the queue.
* Still missing some join queue restrictions.

--HG--
branch : trunk
This commit is contained in:
Spp
2010-05-31 20:25:21 +02:00
parent 248782448c
commit 824b1303ce
9 changed files with 932 additions and 45 deletions
+6 -1
View File
@@ -34,7 +34,7 @@
#include "InstanceSaveMgr.h"
#include "MapInstanced.h"
#include "Util.h"
#include "LFG.h"
#include "LFGMgr.h"
Group::Group()
{
@@ -346,6 +346,9 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{
BroadcastGroupUpdate();
if (!isBGGroup())
sLFGMgr.Leave(NULL, this);
// remove member and change leader (if need) only if strong more 2 members _before_ member remove
if (GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group
{
@@ -362,6 +365,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
if (method == 1)
{
data.Initialize(SMSG_GROUP_UNINVITE, 0);
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
player->GetSession()->SendPacket(&data);
}
@@ -434,6 +438,7 @@ void Group::Disband(bool hideDestroy)
player->SetOriginalGroup(NULL);
else
player->SetGroup(NULL);
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
}
+5 -5
View File
@@ -24,11 +24,11 @@
enum LfgRoles
{
NONE = 0x00,
LEADER = 0x01,
TANK = 0x02,
HEALER = 0x04,
DAMAGE = 0x08,
ROL_NONE = 0x00,
ROL_LEADER = 0x01,
ROL_TANK = 0x02,
ROL_HEALER = 0x04,
ROL_DAMAGE = 0x08,
};
enum LfgUpdateType
+134 -28
View File
@@ -22,6 +22,74 @@
#include "WorldPacket.h"
#include "Player.h"
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_JOIN");
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
std::string comment;
recv_data >> roles;
recv_data.read_skip<uint8>(); // unk - always 0
recv_data.read_skip<uint8>(); // unk - always 0
recv_data >> numDungeons;
if (!numDungeons)
{
sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
recv_data.rpos(recv_data.wpos());
return;
}
GetPlayer()->m_lookingForGroup.roles = uint8(roles);
for (int8 i = 0 ; i < numDungeons; ++i)
{
recv_data >> dungeon;
// remove the type from the dungeon entry
GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
}
recv_data >> numDungeons; // unk - always 3
for (int8 i = 0 ; i < numDungeons; ++i)
recv_data.read_skip<uint8>(); // unk - always 0
recv_data >> comment;
GetPlayer()->m_lookingForGroup.comment = comment;
sLFGMgr.Join(GetPlayer());
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_LFG_LEAVE");
// Check cheating - only leader can leave the queue
if (Group *grp = GetPlayer()->GetGroup())
{
if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
return;
else
sLFGMgr.Leave(GetPlayer(), grp);
}
else
sLFGMgr.Leave(GetPlayer());
}
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_SET_ROLES");
uint8 roles;
recv_data >> roles; // Player Group Roles
Group *grp = GetPlayer()->GetGroup();
if (!grp)
return;
GetPlayer()->m_lookingForGroup.roles = roles;
sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
}
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_SET_LFG_COMMENT");
@@ -44,7 +112,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*
sLFGMgr.SendLfgPartyInfo(GetPlayer());
}
void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /* = 0*/)
void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
{
bool queued = false;
bool extrainfo = false;
@@ -62,7 +130,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
break;
}
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -71,25 +139,17 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
if (dungeonEntry)
{
data << uint8(1);
data << uint32(dungeonEntry);
}
else
{
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size);
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size);
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
data << uint32(*it);
}
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
data << uint32(*it);
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* = 0*/)
void WorldSession::SendLfgUpdateParty(uint8 updateType)
{
bool join = false;
bool extrainfo = false;
@@ -116,7 +176,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
}
sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -125,21 +185,67 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0
if (dungeonEntry)
{
data << uint8(1);
data << uint32(dungeonEntry);
}
else
{
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size);
uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
data << uint8(size);
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
data << uint32(*it);
for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
data << uint32(*it);
}
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
{
if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
return;
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
WorldPacket data(SMSG_LFG_JOIN_RESULT);
data << uint32(checkResult); // Check Result
data << uint32(checkValue); // Check Value
SendPacket(&data);
}
void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
{
sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
WorldPacket data(SMSG_LFG_QUEUE_STATUS);
data << uint32(dungeon); // Dungeon
data << uint32(avgWaitTime); // Average Wait time
data << uint32(waitTime); // Wait Time
data << uint32(waitTimeTanks); // Wait Tanks
data << uint32(waitTimeHealer); // Wait Healers
data << uint32(waitTimeDps); // Wait Dps
data << uint8(tanks); // Tanks needed
data << uint8(healers); // Healers needed
data << uint8(dps); // Dps needed
data << uint32(queuedTime); // Player wait time in queue
SendPacket(&data);
}
void WorldSession::SendLfgUpdateSearch(bool update)
{
sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
}
+649 -6
View File
@@ -26,26 +26,173 @@
INSTANTIATE_SINGLETON_1(LFGMgr);
/*********************************************************/
/*** LFG QUEUES ***/
/*********************************************************/
LFGQueue::LFGQueue()
{
m_LfgQueue.clear();
avgWaitTime = -1;
waitTimeTanks = -1;
waitTimeHealer = -1;
waitTimeDps = -1;
}
LFGQueue::~LFGQueue()
{
m_LfgQueue.clear();
}
void LFGQueue::AddToQueue(uint64 guid, LfgQueueInfo* pqInfo)
{
if (LfgQueueInfo* qInfo = m_LfgQueue[guid])
delete qInfo;
m_LfgQueue[guid] = pqInfo;
// ATM will only add it to the queue... No find group implementation... yet (on purpose)
}
bool LFGQueue::RemoveFromQueue(uint64 guid)
{
if (m_LfgQueue.empty())
return false;
LfgQueueInfoMap::iterator itr = m_LfgQueue.find(guid);
if (itr == m_LfgQueue.end())
return false;
delete itr->second;
m_LfgQueue.erase(itr);
return true;
}
LfgQueueInfo* LFGQueue::GetQueueInfo(uint64 guid)
{
return m_LfgQueue[guid];
}
void LFGQueue::Update()
{
if (m_LfgQueue.empty())
return;
Player *plr;
LfgQueueInfo *queue;
time_t currTime = time(NULL);
uint32 queuedTime;
uint8 rol = 0;
int32 waitTime = -1;
for (LfgQueueInfoMap::const_iterator itQueue = m_LfgQueue.begin(); itQueue != m_LfgQueue.end(); ++itQueue)
{
queue = itQueue->second;
// Update queue status
queuedTime = uint32(currTime - queue->joinTime);
for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
{
plr = objmgr.GetPlayer(itPlayer->first);
if (!plr)
continue;
rol = itPlayer->second;
if (rol & ROL_TANK)
{
if (rol & ROL_HEALER || rol & ROL_DAMAGE)
waitTime = avgWaitTime;
else
waitTime = waitTimeTanks;
}
else if (rol & ROL_HEALER)
{
if (rol & ROL_DAMAGE)
waitTime = avgWaitTime;
else
waitTime = waitTimeDps;
}
plr->GetSession()->SendLfgQueueStatus(queue->dungeonId, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, queue->tanks, queue->healers, queue->dps);
}
}
}
LFGMgr::LFGMgr()
{
m_QueueTimer = 0;
m_update = true;
}
LFGMgr::~LFGMgr()
{
// RewardList to be removed -> query quest system
for (LfgRewardList::iterator it = m_RewardList.begin(); it != m_RewardList.end(); ++it)
delete *it;
m_RewardList.clear();
// RewardDoneList to be removed -> query quest system
for (LfgRewardList::iterator it = m_RewardDoneList.begin(); it != m_RewardDoneList.end(); ++it)
delete *it;
m_RewardDoneList.clear();
for(LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
delete it->second;
m_Queues.clear();
for (LfgDungeonMap::iterator it = m_DungeonsMap.begin(); it != m_DungeonsMap.end(); ++it)
{
it->second->clear();
delete it->second;
}
m_DungeonsMap.clear();
for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end(); ++it)
delete it->second;
m_RoleChecks.clear();
}
void LFGMgr::Update(uint32 diff)
{
if (!m_update)
return;
// Update all players status queue info
if (m_QueueTimer > LFG_QUEUEUPDATE_INTERVAL)
{
m_QueueTimer = 0;
for (LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
it->second->Update();
}
else
m_QueueTimer += diff;
time_t currTime = time(NULL);
// Remove obsolete role checks
LfgRoleCheckMap::iterator itRoleCheck;
LfgRoleCheck *pRoleCheck;
for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end();)
{
itRoleCheck = it++;
pRoleCheck = itRoleCheck->second;
if (currTime < pRoleCheck->cancelTime)
continue;
pRoleCheck->result = LFG_ROLECHECK_MISSING_ROLE;
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
BuildLfgRoleCheck(data, pRoleCheck);
Player *plr = NULL;
for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end(); ++itRoles)
{
plr = objmgr.GetPlayer(itRoles->first);
if (!plr)
continue;
plr->GetSession()->SendPacket(&data);
plr->m_lookingForGroup.applyDungeons.clear();
plr->m_lookingForGroup.roles = 0;
if (itRoles->first == pRoleCheck->leader)
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
}
delete pRoleCheck;
m_RoleChecks.erase(itRoleCheck);
}
}
/// <summary>
@@ -53,7 +200,7 @@ LFGMgr::~LFGMgr()
/// </summary>
void LFGMgr::InitLFG()
{
// Fill reward data
// Fill reward data (to be removed -> query quest system)
LfgReward *reward;
for (uint8 i = 0; i <= LFG_REWARD_DATA_SIZE; ++i)
{
@@ -84,13 +231,430 @@ void LFGMgr::InitLFG()
}
// Initialize dungeonMap
m_DungeonsMap[LFG_ALL_DUNGEONS] = GetAllDungeons();
/* This will be used later.
m_DungeonsMap[LFG_RANDOM_CLASSIC] = GetDungeonsByRandom(LFG_RANDOM_CLASSIC);
m_DungeonsMap[LFG_RANDOM_BC_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_BC_NORMAL);
m_DungeonsMap[LFG_RANDOM_BC_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_BC_HEROIC);
m_DungeonsMap[LFG_RANDOM_LK_NORMAL] = GetDungeonsByRandom(LFG_RANDOM_LK_NORMAL);
m_DungeonsMap[LFG_RANDOM_LK_HEROIC] = GetDungeonsByRandom(LFG_RANDOM_LK_HEROIC);
*/
}
/// <summary>
/// Adds the player to lfg queue
/// </summary>
/// <param name="plr">Player</param>
void LFGMgr::Join(Player *plr)
{
Group *grp = plr->GetGroup();
// TODO - 2010-05-27 Anyone can init rolecheck when already in a LFD Group?
if (grp && grp->GetLeaderGUID() != plr->GetGUID())
return;
// Previous checks before joining
LfgJoinResult result = LFG_JOIN_OK;
if (plr->InBattleGround() || plr->InArena())
result = LFG_JOIN_USING_BG_SYSTEM;
else if (plr->HasAura(LFG_SPELL_DESERTER))
result = LFG_JOIN_DESERTER;
else if (plr->HasAura(LFG_SPELL_COOLDOWN))
result = LFG_JOIN_RANDOM_COOLDOWN;
else
{
// Check if all dungeons are valid
for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it)
{
if ((m_DungeonsMap[LFG_ALL_DUNGEONS])->find(*it) == (m_DungeonsMap[LFG_ALL_DUNGEONS])->end())
{
result = LFG_JOIN_DUNGEON_INVALID;
break;
}
}
}
if (grp && result == LFG_JOIN_OK)
{
if (grp->GetMembersCount() > MAXGROUPSIZE)
result = LFG_JOIN_TOO_MUCH_MEMBERS;
else
{
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL && result == LFG_JOIN_OK; itr = itr->next())
{
if (Player *plrg = itr->getSource())
{
if (plrg->HasAura(LFG_SPELL_DESERTER))
result = LFG_JOIN_PARTY_DESERTER;
else if (plrg->HasAura(LFG_SPELL_COOLDOWN))
result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
}
else
result = LFG_JOIN_DISCONNECTED;
}
}
}
if (result != LFG_JOIN_OK)
{
plr->m_lookingForGroup.applyDungeons.clear();
plr->m_lookingForGroup.roles = 0;
plr->GetSession()->SendLfgJoinResult(result, 0);
return;
}
if (grp)
{
Player *plrg = NULL;
for (GroupReference *itr = plr->GetGroup()->GetFirstMember(); itr != NULL; itr = itr->next())
{
plrg = itr->getSource(); // Not null, checked earlier
plrg->m_lookingForGroup.applyDungeons = plr->m_lookingForGroup.applyDungeons;
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL);
}
UpdateRoleCheck(grp, plr);
}
else
{
plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK, 0);
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_JOIN_PROPOSAL);
// Add player to queue
LfgQueueInfo *pqInfo;
uint8 groupType = 0;
uint8 tanks = LFG_TANKS_NEEDED;
uint8 healers = LFG_HEALERS_NEEDED;
uint8 dps = LFG_DPS_NEEDED;
if (plr->m_lookingForGroup.roles & ROL_TANK)
--tanks;
else if (plr->m_lookingForGroup.roles & ROL_HEALER)
--healers;
else
--dps;
m_update = false;
for (LfgDungeonSet::const_iterator it = plr->m_lookingForGroup.applyDungeons.begin(); it != plr->m_lookingForGroup.applyDungeons.end(); ++it)
{
groupType = GetDungeonGroupType(*it);
pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(plr->GetGUID()) : NULL;
// if exist we have already added the player with another dungeon sharing same GroupType
if (pqInfo)
continue;
pqInfo = new LfgQueueInfo();
pqInfo->dungeonId = *it;
pqInfo->joinTime = time_t(time(NULL));
pqInfo->tanks = tanks;
pqInfo->healers = healers;
pqInfo->dps = dps;
pqInfo->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles;
if (!m_Queues[groupType])
m_Queues[groupType] = new LFGQueue();
m_Queues[groupType]->AddToQueue(plr->GetGUID(), pqInfo);
}
m_update = true;
}
}
/// <summary>
/// Leave the lfg queue
/// </summary>
/// <param name="plr">Player (could be NULL)</param>
/// <param name="grp">Group (could be NULL)</param>
void LFGMgr::Leave(Player *plr, Group *grp /* = NULL*/)
{
uint64 guid = grp ? grp->GetGUID() : plr ? plr->GetGUID() : 0;
assert(guid);
// Check if player was in a rolecheck
if (grp)
{
LfgRoleCheckMap::iterator itRoleCheck = m_RoleChecks.find(GUID_LOPART(grp->GetGUID()));
if (itRoleCheck != m_RoleChecks.end())
{
UpdateRoleCheck(grp); // No player to update role = LFG_ROLECHECK_ABORTED
return;
}
}
// Check if player/group was in the queue
bool inQueue = false;
for (LFGQueueMap::iterator it = m_Queues.begin(); it != m_Queues.end(); ++it)
inQueue |= it->second->RemoveFromQueue(guid);
// Not in queue
if (!inQueue)
return;
if (grp)
{
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player *plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plrg->m_lookingForGroup.applyDungeons.clear();
plrg->m_lookingForGroup.roles = 0;
}
}
else
{
plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
plr->m_lookingForGroup.applyDungeons.clear();
plr->m_lookingForGroup.roles = 0;
}
}
/// <summary>
/// Update the Role check info with the player selected role.
/// </summary>
/// <param name="grp">Group</param>
/// <param name="plr">Player</param>
void LFGMgr::UpdateRoleCheck(Group *grp, Player *plr /* = NULL*/)
{
assert(grp);
uint32 rolecheckId = GUID_LOPART(grp->GetGUID());
LfgRoleCheck *pRoleCheck = NULL;
LfgRolesMap check_roles;
LfgRoleCheckMap::iterator itRoleCheck = m_RoleChecks.find(rolecheckId);
bool newRoleCheck = itRoleCheck == m_RoleChecks.end();
if (newRoleCheck)
{
if (!grp->IsLeader(plr->GetGUID()))
return;
pRoleCheck = new LfgRoleCheck();
pRoleCheck->cancelTime = time_t(time(NULL)) + LFG_TIME_ROLECHECK;
pRoleCheck->result = LFG_ROLECHECK_INITIALITING;
pRoleCheck->leader = plr->GetGUID();
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player *plrg = itr->getSource())
pRoleCheck->roles[plrg->GetGUID()] = 0;
pRoleCheck->dungeons = plr->m_lookingForGroup.applyDungeons;
}
else
pRoleCheck = itRoleCheck->second;
LfgLockStatusMap *playersLockMap = NULL;
if (plr)
{
// Player selected no role.
if (plr->m_lookingForGroup.roles < ROL_TANK)
pRoleCheck->result = LFG_ROLECHECK_NO_ROLE;
else
{
// Check if all players have selected a role
pRoleCheck->roles[plr->GetGUID()] = plr->m_lookingForGroup.roles;
uint8 size = 0;
for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end() && itRoles->second != ROL_NONE; ++itRoles)
++size;
if (pRoleCheck->roles.size() == size)
{
// use temporal var to check roles, CheckGroupRoles modifies the roles
for (LfgRolesMap::const_iterator itRoles = pRoleCheck->roles.begin(); itRoles != pRoleCheck->roles.end(); ++itRoles)
check_roles[itRoles->first] = itRoles->second;
if (!CheckGroupRoles(check_roles)) // Group is not posible
pRoleCheck->result = LFG_ROLECHECK_WRONG_ROLES;
else
{
// Check if we can find a dungeon for that group
pRoleCheck->result = LFG_ROLECHECK_FINISHED;
if (pRoleCheck->dungeons.size() > 1)
playersLockMap = GetPartyLockStatusDungeons(plr, &pRoleCheck->dungeons);
else
{
LfgDungeonSet::const_iterator it = pRoleCheck->dungeons.begin();
LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(*it);
if (dungeon && dungeon->type == LFG_TYPE_RANDOM)
playersLockMap = GetPartyLockStatusDungeons(plr, m_DungeonsMap[*it]);
else
playersLockMap = GetPartyLockStatusDungeons(plr, &pRoleCheck->dungeons);
}
}
}
}
}
else
pRoleCheck->result = LFG_ROLECHECK_ABORTED;
WorldSession *session;
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
BuildLfgRoleCheck(data, pRoleCheck);
Player *plrg = NULL;
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
plrg = itr->getSource();
if (!plrg)
continue;
session = plrg->GetSession();
if (!newRoleCheck && plr)
session->SendLfgRoleChosen(plr->GetGUID(), plr->m_lookingForGroup.roles);
session->SendPacket(&data);
switch(pRoleCheck->result)
{
case LFG_ROLECHECK_INITIALITING:
continue;
case LFG_ROLECHECK_FINISHED:
if (!playersLockMap)
{
session->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE);
}
else
{
if (grp->IsLeader(plrg->GetGUID()))
{
uint32 size = 0;
for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
size += 8 + 4 + it->second->size() * (4 + 4);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
data << uint32(LFG_JOIN_PARTY_NOT_MEET_REQS); // Check Result
data << uint32(0); // Check Value (always 0 when PartyNotMeetReqs
BuildPartyLockDungeonBlock(data, playersLockMap);
session->SendPacket(&data);
}
session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
plrg->m_lookingForGroup.applyDungeons.clear();
plrg->m_lookingForGroup.roles = 0;
}
break;
default:
if (grp->IsLeader(plrg->GetGUID()))
session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
plrg->m_lookingForGroup.applyDungeons.clear();
plrg->m_lookingForGroup.roles = 0;
break;
}
}
if (pRoleCheck->result == LFG_ROLECHECK_FINISHED)
{
// Add qroup to queue
LfgQueueInfo *pqInfo;
uint8 groupType = 0;
uint8 tanks = LFG_TANKS_NEEDED;
uint8 healers = LFG_HEALERS_NEEDED;
uint8 dps = LFG_DPS_NEEDED;
for (LfgRolesMap::const_iterator it = check_roles.begin(); it != check_roles.end(); ++it)
{
if (it->second & ROL_TANK)
--tanks;
else if (it->second & ROL_HEALER)
--healers;
else
--dps;
}
uint64 guid = grp->GetGUID();
m_update = false;
for (LfgDungeonSet::const_iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{
groupType = GetDungeonGroupType(*it);
pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(guid) : NULL;
// if exist we have already added the player with another dungeon sharing same GroupType
if (pqInfo)
continue;
pqInfo = new LfgQueueInfo();
pqInfo->dungeonId = *it;
pqInfo->joinTime = time_t(time(NULL));
pqInfo->tanks = tanks;
pqInfo->healers = healers;
pqInfo->dps = dps;
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
if (Player *plrg = itr->getSource())
pqInfo->roles[plrg->GetGUID()] = plrg->m_lookingForGroup.roles;
}
if (!m_Queues[groupType])
m_Queues[groupType] = new LFGQueue();
m_Queues[groupType]->AddToQueue(guid, pqInfo);
}
m_update = true;
}
if (pRoleCheck->result != LFG_ROLECHECK_INITIALITING)
{
delete itRoleCheck->second;
m_RoleChecks.erase(itRoleCheck);
}
else if (newRoleCheck)
m_RoleChecks[rolecheckId] = pRoleCheck;
}
/// <summary>
/// Check if a group can be formed with the given group
/// </summary>
/// <param name="grp">Group</param>
/// <returns>bool</returns>
bool LFGMgr::CheckGroupRoles(LfgRolesMap &groles)
{
if (!groles.size())
return false;
uint8 damage = 0;
uint8 tank = 0;
uint8 healer = 0;
uint64 tguid = 0;
uint64 hguid = 0;
uint64 dguid = 0;
uint64 guid = 0;
uint8 rol = 0;
for (LfgRolesMap::const_iterator it = groles.begin(); it != groles.end(); ++it)
{
guid = it->first;
rol = it->second;
if (rol == ROL_NONE || rol == ROL_LEADER)
return false;
if (rol & ROL_TANK)
if (!tank)
{
tguid = guid;
++tank;
}
else
{
if (groles[tguid] == ROL_TANK)
tguid = guid;
groles[tguid] -= ROL_TANK;
return CheckGroupRoles(groles);
}
if (rol & ROL_HEALER)
if (!healer)
{
hguid = guid;
++healer;
}
else
{
if (groles[hguid] == ROL_HEALER)
hguid = guid;
groles[hguid] -= ROL_HEALER;
return CheckGroupRoles(groles);
}
if (rol & ROL_DAMAGE)
if (damage < 3)
{
if (!damage)
dguid = guid;
++damage;
}
else
{
if (groles[dguid] == ROL_DAMAGE)
dguid = guid;
groles[dguid] -= ROL_DAMAGE;
return CheckGroupRoles(groles);
}
}
return true;
}
@@ -99,6 +663,58 @@ void LFGMgr::InitLFG()
// Packet Functions
// --------------------------------------------------------------------------//
/// <summary>
/// Build lfgRolecheck packet
/// </summary>
/// <param name="data">WorldPacket</param>
/// <param name="plr">Player</param>
/// <param name="status">Player status in LFG system</param>
void LFGMgr::BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck)
{
assert(pRoleCheck);
Player *plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
LFGDungeonEntry const *dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{
dungeon = sLFGDungeonStore.LookupEntry(*it); // not null - been checked at join time
data << uint32(dungeon->Entry()); // Dungeon
}
data << uint8(pRoleCheck->roles.size()); // Players in group
// Leader info MUST be sent 1st :S
roles = pRoleCheck->roles[pRoleCheck->leader];
data << uint64(pRoleCheck->leader); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = objmgr.GetPlayer(pRoleCheck->leader);
if (plr)
data << uint8(plr->getLevel()); // Level
else
data << uint8(0);
for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
{
if (itPlayers->first == pRoleCheck->leader)
continue;
roles = itPlayers->second;
data << uint64(itPlayers->first); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = objmgr.GetPlayer(pRoleCheck->leader);
if (plr)
data << uint8(plr->getLevel()); // Level
else
data << uint8(0);
}
}
/// <summary>
/// Build and Send LFG lock player info and reward
/// </summary>
@@ -117,9 +733,7 @@ void LFGMgr::SendLfgPlayerInfo(Player *plr)
sLog.outDebug("SMSG_LFG_PLAYER_INFO");
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (4 + 4));
if (!randomlist)
{
data << uint8(0);
}
else
{
data << uint8(randomlist->size()); // Random Dungeon count
@@ -252,13 +866,23 @@ LfgLockStatusMap* LFGMgr::GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet
return NULL;
Player *plrg;
LfgLockStatusSet *dungeonSet = NULL;
LfgLockStatusMap *dungeonMap = new LfgLockStatusMap();
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
plrg = itr->getSource();
if (!plrg || plrg == plr)
continue;
(*dungeonMap)[plrg->GetGUID()] = GetPlayerLockStatusDungeons(plrg, dungeons);
dungeonSet = GetPlayerLockStatusDungeons(plrg, dungeons);
if (dungeonSet)
(*dungeonMap)[plrg->GetGUID()] = dungeonSet;
}
if (!dungeonMap->size())
{
delete dungeonMap;
dungeonMap = NULL;
}
return dungeonMap;
}
@@ -317,6 +941,11 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
list->insert(lockstatus);
}
}
if (!list->size())
{
delete list;
list = NULL;
}
return list;
}
@@ -438,3 +1067,17 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level
}
return done ? m_RewardDoneList.at(index) : m_RewardList.at(index);
}
/// <summary>
/// Given a Dungeon id returns the dungeon Group Type
/// </summary>
/// <param name="dungeonId">Dungeon id</param>
/// <returns>uint8: GroupType</returns>
uint8 LFGMgr::GetDungeonGroupType(uint32 dungeonId)
{
LFGDungeonEntry const *dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
if (!dungeon)
return 0;
return dungeon->grouptype;
}
+117
View File
@@ -24,6 +24,16 @@
#include "Group.h"
#include "LFG.h"
enum LFGenum
{
LFG_TIME_ROLECHECK = 2*MINUTE,
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3,
LFG_QUEUEUPDATE_INTERVAL = 15000,
LFG_SPELL_COOLDOWN = 71328,
LFG_SPELL_DESERTER = 71041,
};
enum LfgType
{
@@ -35,6 +45,19 @@ enum LfgType
LFG_TYPE_RANDOM = 6,
};
enum LfgGroupType
{
LFG_GROUPTYPE_CLASSIC = 1,
LFG_GROUPTYPE_BC_NORMAL = 2,
LFG_GROUPTYPE_BC_HEROIC = 3,
LFG_GROUPTYPE_WTLK_NORMAL = 4,
LFG_GROUPTYPE_WTLK_HEROIC = 5,
LFG_GROUPTYPE_CLASSIC_RAID = 6,
LFG_GROUPTYPE_BC_RAID = 7,
LFG_GROUPTYPE_WTLK_RAID_10 = 8,
LFG_GROUPTYPE_WTLK_RAID_25 = 9,
};
enum LfgLockStatusType
{
LFG_LOCKSTATUS_OK = 0, // Internal use only
@@ -51,6 +74,39 @@ enum LfgLockStatusType
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
};
enum LfgJoinResult
{
LFG_JOIN_OK = 0, // Joined (no client msg)
LFG_JOIN_FAILED = 1, // RoleCheck Failed
LFG_JOIN_GROUPFULL = 2, // Your group is full
LFG_JOIN_UNK3 = 3, // No client reaction
LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
};
enum LfgRoleCheckResult
{
LFG_ROLECHECK_FINISHED = 1, // Role check finished
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
};
enum LfgRandomDungeonEntries
{
LFG_ALL_DUNGEONS = 0,
@@ -131,6 +187,54 @@ typedef std::vector<LfgReward*> LfgRewardList;
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
typedef std::map<uint64, int8> LfgAnswerMap;
typedef std::map<uint64, uint8> LfgRolesMap;
typedef std::set<uint64> LfgGuidSet;
// Stores player or group queue info
struct LfgQueueInfo
{
time_t joinTime; // Player queue join time (to calculate wait times)
uint32 dungeonId; // Selected Player/Group Dungeon
LfgRolesMap roles; // Selected Player Role/s
uint8 tanks; // Tanks needed
uint8 healers; // Healers needed
uint8 dps; // Dps needed
};
// Stores all rolecheck info of a group that wants to join LFG
struct LfgRoleCheck
{
time_t cancelTime;
LfgRolesMap roles;
LfgRoleCheckResult result;
LfgDungeonSet dungeons;
uint64 leader;
};
typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
class LFGQueue
{
public:
LFGQueue();
~LFGQueue();
void Update();
void AddToQueue(uint64 guid, LfgQueueInfo *pqInfo);
bool RemoveFromQueue(uint64 guid);
LfgQueueInfo* GetQueueInfo(uint64 guid);
private:
LfgQueueInfoMap m_LfgQueue;
int32 avgWaitTime;
int32 waitTimeTanks;
int32 waitTimeHealer;
int32 waitTimeDps;
};
typedef std::map<uint8, LFGQueue *> LFGQueueMap;
class LFGMgr
{
public:
@@ -140,22 +244,35 @@ public:
void InitLFG();
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
void Join(Player *plr);
void Leave(Player *plr, Group *grp = NULL);
void UpdateRoleCheck(Group *grp, Player *plr = NULL);
void Update(uint32 diff);
private:
void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
bool CheckGroupRoles(LfgRolesMap &groles);
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons();
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
uint8 GetDungeonGroupType(uint32 dungeon);
LfgRewardList m_RewardList;
LfgRewardList m_RewardDoneList;
LfgDungeonMap m_DungeonsMap;
LFGQueueMap m_Queues;
LfgRoleCheckMap m_RoleChecks;
uint32 m_QueueTimer;
bool m_update;
};
#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()
+3 -3
View File
@@ -888,8 +888,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgJoinOpcode },
/*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleLfgLeaveOpcode },
/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -902,7 +902,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x367*/ { "SMSG_LFG_UPDATE_PLAYER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x368*/ { "SMSG_LFG_UPDATE_PARTY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x369*/ { "SMSG_LFG_UPDATE_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetRolesOpcode },
/*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
+3
View File
@@ -1969,6 +1969,9 @@ void World::Update(uint32 diff)
sOutdoorPvPMgr.Update(diff);
RecordTimeDiff("UpdateOutdoorPvPMgr");
sLFGMgr.Update(diff);
RecordTimeDiff("UpdateLFGMgr");
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
RecordTimeDiff("UpdateResultQueue");
+6
View File
@@ -42,6 +42,7 @@
#include "SocialMgr.h"
#include "zlib/zlib.h"
#include "ScriptMgr.h"
#include "LFGMgr.h"
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
@@ -314,6 +315,11 @@ void WorldSession::LogoutPlayer(bool Save)
if (_player)
{
sLFGMgr.Leave(_player);
GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
+9 -2
View File
@@ -695,8 +695,15 @@ class WorldSession
void HandleSetLfgCommentOpcode(WorldPacket & recv_data);
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data);
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data);
void SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry = 0);
void SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry = 0);
void HandleLfgJoinOpcode(WorldPacket &recv_data);
void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/);
void HandleLfgSetRolesOpcode(WorldPacket &recv_data);
void SendLfgUpdatePlayer(uint8 updateType);
void SendLfgUpdateParty(uint8 updateType);
void SendLfgRoleChosen(uint64 guid, uint8 roles);
void SendLfgUpdateSearch(bool update);
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);