*Fix a crash caused by npc_floon script.
--HG-- branch : trunk
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@@ -322,7 +322,7 @@ bool GossipSelect_npc_floon(Player *player, Creature *_Creature, uint32 sender,
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player->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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_Creature->setFaction(FACTION_HOSTILE_FL);
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_Creature->setFaction(FACTION_HOSTILE_FL);
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DoScriptText(SAY_FLOON_ATTACK, _Creature, player);
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DoScriptText(SAY_FLOON_ATTACK, _Creature, player);
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CAST_AI(npc_floonAI, _Creature->AI())->AttackStart(player);
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_Creature->AI()->AttackStart(player);
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}
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}
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return true;
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return true;
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}
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}
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@@ -540,6 +540,7 @@ void AddSC_terokkar_forest()
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newscript->Name="npc_floon";
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newscript->Name="npc_floon";
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newscript->pGossipHello = &GossipHello_npc_floon;
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newscript->pGossipHello = &GossipHello_npc_floon;
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newscript->pGossipSelect = &GossipSelect_npc_floon;
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newscript->pGossipSelect = &GossipSelect_npc_floon;
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newscript->GetAI = &GetAI_npc_floon;
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newscript->RegisterSelf();
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newscript->RegisterSelf();
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newscript = new Script;
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newscript = new Script;
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