Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
Also fixes broken build
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@@ -345,7 +345,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
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/*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode },
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/*0x13E*/ { "CMSG_EQUIPMENT_SET_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete },
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/*0x13F*/ { "CMSG_INSTANCE_LOCK_WARNING_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
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/*0x13F*/ { "CMSG_INSTANCE_LOCK_WARNING_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse },
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/*0x140*/ { "CMSG_UNUSED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
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/*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode },
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/*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode },
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