REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
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@@ -6287,7 +6287,7 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex)
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* pPlayer = unitTarget->ToPlayer();
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Player* player = unitTarget->ToPlayer();
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uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
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@@ -6297,24 +6297,24 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex)
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return;
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// Player has never done this quest
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if (pPlayer->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
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if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
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return;
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// remove all quest entries for 'entry' from quest log
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 quest = pPlayer->GetQuestSlotQuestId(slot);
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uint32 quest = player->GetQuestSlotQuestId(slot);
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if (quest == quest_id)
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{
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pPlayer->SetQuestSlot(slot, 0);
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player->SetQuestSlot(slot, 0);
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// we ignore unequippable quest items in this case, its' still be equipped
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pPlayer->TakeQuestSourceItem(quest, false);
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player->TakeQuestSourceItem(quest, false);
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}
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}
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pPlayer->RemoveActiveQuest(quest_id);
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pPlayer->RemoveRewardedQuest(quest_id);
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player->RemoveActiveQuest(quest_id);
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player->RemoveRewardedQuest(quest_id);
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}
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void Spell::EffectSendTaxi(SpellEffIndex effIndex)
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