REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
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@@ -166,16 +166,16 @@ Quest::Quest(Field* questRecord)
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++m_rewchoiceitemscount;
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}
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uint32 Quest::XPValue(Player* pPlayer) const
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uint32 Quest::XPValue(Player* player) const
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{
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if (pPlayer)
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if (player)
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{
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int32 quest_level = (QuestLevel == -1 ? pPlayer->getLevel() : QuestLevel);
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int32 quest_level = (QuestLevel == -1 ? player->getLevel() : QuestLevel);
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const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
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if (!xpentry)
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return 0;
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int32 diffFactor = 2 * (quest_level - pPlayer->getLevel()) + 20;
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int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
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if (diffFactor < 1)
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diffFactor = 1;
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else if (diffFactor > 10)
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@@ -183,7 +183,7 @@ class Quest
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friend class ObjectMgr;
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public:
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Quest(Field* questRecord);
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uint32 XPValue(Player* pPlayer) const;
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uint32 XPValue(Player* player) const;
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bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; }
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void SetFlag(uint32 flag) { QuestFlags |= flag; }
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