REPO: code-style clean-up

* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
This commit is contained in:
Bootz
2011-10-07 11:08:09 -05:00
parent 96d7a1e970
commit 81c0a3a847
28 changed files with 327 additions and 331 deletions
+2 -2
View File
@@ -778,14 +778,14 @@ bool Item::CanBeTraded(bool mail, bool trade) const
return true;
}
bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const
bool Item::HasEnchantRequiredSkill(const Player* player) const
{
// Check all enchants for required skill
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
return false;
return true;
+1 -1
View File
@@ -264,7 +264,7 @@ class Item : public Object
void SetInTrade(bool b = true) { mb_in_trade = b; }
bool IsInTrade() const { return mb_in_trade; }
bool HasEnchantRequiredSkill(const Player* pPlayer) const;
bool HasEnchantRequiredSkill(const Player* player) const;
uint32 GetEnchantRequiredLevel() const;
bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const;