REPO: code-style clean-up

* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
This commit is contained in:
Bootz
2011-10-07 11:08:09 -05:00
parent 96d7a1e970
commit 81c0a3a847
28 changed files with 327 additions and 331 deletions
+1 -1
View File
@@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature>
///// TODO RENAME THIS!!!!!
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefine Unit::IsImmunedToSpell