REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
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@@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature>
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///// TODO RENAME THIS!!!!!
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bool isCanTrainingOf(Player* player, bool msg) const;
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bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
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bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
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bool isCanTrainingAndResetTalentsOf(Player* player) const;
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bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
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bool IsImmunedToSpell(SpellInfo const* spellInfo);
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// redefine Unit::IsImmunedToSpell
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