REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
This commit is contained in:
@@ -657,14 +657,14 @@ void Creature::DoFleeToGetAssistance()
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float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
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if (radius >0)
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{
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Creature* pCreature = NULL;
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Creature* creature = NULL;
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CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
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Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
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Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
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TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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@@ -673,12 +673,12 @@ void Creature::DoFleeToGetAssistance()
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SetNoSearchAssistance(true);
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UpdateSpeed(MOVE_RUN, false);
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if (!pCreature)
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if (!creature)
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//SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
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//TODO: use 31365
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SetControlled(true, UNIT_STAT_FLEEING);
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else
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GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
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GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
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}
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}
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@@ -805,7 +805,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
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return true;
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}
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bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
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bool Creature::isCanTrainingOf(Player* player, bool msg) const
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{
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if (!isTrainer())
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return false;
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@@ -822,65 +822,65 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
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switch (GetCreatureInfo()->trainer_type)
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{
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case TRAINER_TYPE_CLASS:
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if (pPlayer->getClass() != GetCreatureInfo()->trainer_class)
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if (player->getClass() != GetCreatureInfo()->trainer_class)
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{
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if (msg)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (GetCreatureInfo()->trainer_class)
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{
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case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
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case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
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case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break;
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case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break;
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case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break;
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case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break;
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case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break;
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case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break;
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case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break;
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case CLASS_DRUID: player->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
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case CLASS_HUNTER: player->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
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case CLASS_MAGE: player->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break;
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case CLASS_PALADIN:player->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break;
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case CLASS_PRIEST: player->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break;
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case CLASS_ROGUE: player->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break;
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case CLASS_SHAMAN: player->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break;
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case CLASS_WARLOCK:player->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break;
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case CLASS_WARRIOR:player->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break;
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}
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}
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return false;
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}
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break;
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case TRAINER_TYPE_PETS:
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if (pPlayer->getClass() != CLASS_HUNTER)
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if (player->getClass() != CLASS_HUNTER)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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pPlayer->PlayerTalkClass->SendGossipMenu(3620, GetGUID());
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player->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->SendGossipMenu(3620, GetGUID());
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return false;
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}
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break;
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case TRAINER_TYPE_MOUNTS:
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if (GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race)
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if (GetCreatureInfo()->trainer_race && player->getRace() != GetCreatureInfo()->trainer_race)
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{
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if (msg)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (GetCreatureInfo()->trainer_class)
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{
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case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
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case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
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case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break;
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case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
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case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break;
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case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
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case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break;
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case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break;
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case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
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case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
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case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
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case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
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case RACE_HUMAN: player->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break;
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case RACE_NIGHTELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
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case RACE_ORC: player->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break;
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case RACE_TAUREN: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
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case RACE_TROLL: player->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break;
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case RACE_UNDEAD_PLAYER:player->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break;
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case RACE_BLOODELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
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case RACE_DRAENEI: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
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}
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}
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return false;
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}
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break;
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case TRAINER_TYPE_TRADESKILLS:
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if (GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
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if (GetCreatureInfo()->trainer_spell && !player->HasSpell(GetCreatureInfo()->trainer_spell))
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{
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if (msg)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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pPlayer->PlayerTalkClass->SendGossipMenu(11031, GetGUID());
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player->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->SendGossipMenu(11031, GetGUID());
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}
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return false;
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}
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@@ -891,23 +891,23 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
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return true;
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}
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bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
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bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
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{
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if (!isBattleMaster())
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return false;
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
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if (!msg)
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return pPlayer->GetBGAccessByLevel(bgTypeId);
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return player->GetBGAccessByLevel(bgTypeId);
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if (!pPlayer->GetBGAccessByLevel(bgTypeId))
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if (!player->GetBGAccessByLevel(bgTypeId))
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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player->PlayerTalkClass->ClearMenus();
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
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case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
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case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
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case BATTLEGROUND_AV: player->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
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case BATTLEGROUND_WS: player->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
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case BATTLEGROUND_AB: player->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
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case BATTLEGROUND_EY:
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case BATTLEGROUND_NA:
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case BATTLEGROUND_BE:
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@@ -915,7 +915,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
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case BATTLEGROUND_RL:
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case BATTLEGROUND_SA:
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case BATTLEGROUND_DS:
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case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
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case BATTLEGROUND_RV: player->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
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default: break;
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}
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return false;
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@@ -923,11 +923,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
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return true;
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}
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bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
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bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
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{
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return pPlayer->getLevel() >= 10
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return player->getLevel() >= 10
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&& GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
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&& pPlayer->getClass() == GetCreatureInfo()->trainer_class;
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&& player->getClass() == GetCreatureInfo()->trainer_class;
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}
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void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
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@@ -2132,16 +2132,16 @@ void Creature::SetInCombatWithZone()
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for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
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{
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if (Player* pPlayer = i->getSource())
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if (Player* player = i->getSource())
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{
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if (pPlayer->isGameMaster())
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if (player->isGameMaster())
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continue;
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if (pPlayer->isAlive())
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if (player->isAlive())
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{
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this->SetInCombatWith(pPlayer);
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pPlayer->SetInCombatWith(this);
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AddThreat(pPlayer, 0.0f);
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this->SetInCombatWith(player);
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player->SetInCombatWith(this);
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AddThreat(player, 0.0f);
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}
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}
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}
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@@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature>
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///// TODO RENAME THIS!!!!!
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bool isCanTrainingOf(Player* player, bool msg) const;
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bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
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bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
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bool isCanTrainingAndResetTalentsOf(Player* player) const;
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bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
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bool IsImmunedToSpell(SpellInfo const* spellInfo);
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// redefine Unit::IsImmunedToSpell
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@@ -778,14 +778,14 @@ bool Item::CanBeTraded(bool mail, bool trade) const
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return true;
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}
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bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const
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bool Item::HasEnchantRequiredSkill(const Player* player) const
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{
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// Check all enchants for required skill
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for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
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if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
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if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
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if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
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if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
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return false;
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return true;
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@@ -264,7 +264,7 @@ class Item : public Object
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void SetInTrade(bool b = true) { mb_in_trade = b; }
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bool IsInTrade() const { return mb_in_trade; }
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bool HasEnchantRequiredSkill(const Player* pPlayer) const;
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bool HasEnchantRequiredSkill(const Player* player) const;
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uint32 GetEnchantRequiredLevel() const;
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bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const;
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@@ -13291,11 +13291,11 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
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GetSession()->SendPacket(&data);
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}
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void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param)
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void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED");
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WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
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data << uint64(pCreature ? pCreature->GetGUID() : 0);
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data << uint64(creature ? creature->GetGUID() : 0);
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data << uint32(item);
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if (param > 0)
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data << uint32(param);
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@@ -13303,11 +13303,11 @@ void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint3
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GetSession()->SendPacket(&data);
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}
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void Player::SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param)
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void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
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WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
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data << uint64(pCreature ? pCreature->GetGUID() : 0);
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data << uint64(creature ? creature->GetGUID() : 0);
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data << uint64(guid);
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if (param > 0)
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data << uint32(param);
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@@ -14348,11 +14348,11 @@ void Player::PrepareQuestMenu(uint64 guid)
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QuestRelationBounds pObjectQIR;
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// pets also can have quests
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Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (pCreature)
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Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (creature)
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{
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pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
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pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(pCreature->GetEntry());
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pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
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pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
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}
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else
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{
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@@ -14459,10 +14459,10 @@ void Player::SendPreparedQuest(uint64 guid)
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std::string title = "";
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// need pet case for some quests
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Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (pCreature)
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Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (creature)
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{
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uint32 textid = GetGossipTextId(pCreature);
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uint32 textid = GetGossipTextId(creature);
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GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
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if (!gossiptext)
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{
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@@ -14507,9 +14507,9 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
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{
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QuestRelationBounds pObjectQR;
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Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (pCreature)
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pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
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Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
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if (creature)
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pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
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else
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{
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//we should obtain map pointer from GetMap() in 99% of cases. Special case
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@@ -16253,12 +16253,12 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
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}
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}
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void Player::SendPushToPartyResponse(Player* pPlayer, uint32 msg)
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void Player::SendPushToPartyResponse(Player* player, uint32 msg)
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{
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if (pPlayer)
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if (player)
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{
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WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
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data << uint64(pPlayer->GetGUID());
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data << uint64(player->GetGUID());
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data << uint8(msg); // valid values: 0-8
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GetSession()->SendPacket(&data);
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT");
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@@ -20434,24 +20434,24 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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return false;
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}
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Creature* pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
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if (!pCreature)
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Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
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if (!creature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
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SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
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return false;
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}
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VendorItemData const* vItems = pCreature->GetVendorItems();
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VendorItemData const* vItems = creature->GetVendorItems();
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if (!vItems || vItems->Empty())
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{
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SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
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SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
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return false;
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}
|
||||
|
||||
if (vendorslot >= vItems->GetItemCount())
|
||||
{
|
||||
SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
|
||||
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -20459,23 +20459,23 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
|
||||
// store diff item (cheating)
|
||||
if (!crItem || crItem->item != item)
|
||||
{
|
||||
SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
|
||||
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check current item amount if it limited
|
||||
if (crItem->maxcount != 0)
|
||||
{
|
||||
if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
|
||||
if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
|
||||
{
|
||||
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
|
||||
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
|
||||
{
|
||||
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
|
||||
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -20525,17 +20525,17 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
|
||||
|
||||
// reputation discount
|
||||
if (price)
|
||||
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
|
||||
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
|
||||
|
||||
if (!HasEnoughMoney(price))
|
||||
{
|
||||
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
|
||||
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
||||
{
|
||||
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, true))
|
||||
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
||||
return false;
|
||||
}
|
||||
else if (IsEquipmentPos(bag, slot))
|
||||
@@ -20545,7 +20545,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
|
||||
SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
|
||||
return false;
|
||||
}
|
||||
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, false))
|
||||
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -21961,9 +21961,9 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
||||
return true;
|
||||
}
|
||||
|
||||
float Player::GetReputationPriceDiscount(Creature const* pCreature) const
|
||||
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
||||
{
|
||||
FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
|
||||
FactionTemplateEntry const* vendor_faction = creature->getFactionTemplateEntry();
|
||||
if (!vendor_faction || !vendor_faction->faction)
|
||||
return 1.0f;
|
||||
|
||||
|
||||
@@ -1317,8 +1317,8 @@ class Player : public Unit, public GridObject<Player>
|
||||
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
|
||||
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
|
||||
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
|
||||
void SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param);
|
||||
void SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param);
|
||||
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
|
||||
void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param);
|
||||
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
||||
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
||||
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
||||
@@ -1337,7 +1337,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
||||
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
|
||||
|
||||
float GetReputationPriceDiscount(Creature const* pCreature) const;
|
||||
float GetReputationPriceDiscount(Creature const* creature) const;
|
||||
|
||||
Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : NULL; }
|
||||
TradeData* GetTradeData() const { return m_trade; }
|
||||
@@ -1485,7 +1485,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void SendQuestTimerFailed(uint32 quest_id);
|
||||
void SendCanTakeQuestResponse(uint32 msg);
|
||||
void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
|
||||
void SendPushToPartyResponse(Player* pPlayer, uint32 msg);
|
||||
void SendPushToPartyResponse(Player* player, uint32 msg);
|
||||
void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count);
|
||||
void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
|
||||
void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count);
|
||||
|
||||
@@ -642,39 +642,39 @@ void Transport::BuildStopMovePacket(Map const* targetMap)
|
||||
uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim)
|
||||
{
|
||||
Map* map = GetMap();
|
||||
Creature* pCreature = new Creature;
|
||||
Creature* creature = new Creature;
|
||||
|
||||
if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
|
||||
{
|
||||
delete pCreature;
|
||||
delete creature;
|
||||
return 0;
|
||||
}
|
||||
|
||||
pCreature->SetTransport(this);
|
||||
pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
pCreature->m_movementInfo.guid = GetGUID();
|
||||
pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);
|
||||
creature->SetTransport(this);
|
||||
creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
creature->m_movementInfo.guid = GetGUID();
|
||||
creature->m_movementInfo.t_pos.Relocate(x, y, z, o);
|
||||
|
||||
if (anim)
|
||||
pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);
|
||||
creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);
|
||||
|
||||
pCreature->Relocate(
|
||||
creature->Relocate(
|
||||
GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
|
||||
GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
|
||||
z + GetPositionZ(),
|
||||
o + GetOrientation());
|
||||
|
||||
pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
|
||||
creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
||||
|
||||
if (!pCreature->IsPositionValid())
|
||||
if (!creature->IsPositionValid())
|
||||
{
|
||||
sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
|
||||
delete pCreature;
|
||||
sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
|
||||
delete creature;
|
||||
return 0;
|
||||
}
|
||||
|
||||
map->Add(pCreature);
|
||||
m_NPCPassengerSet.insert(pCreature);
|
||||
map->Add(creature);
|
||||
m_NPCPassengerSet.insert(creature);
|
||||
|
||||
if (tguid == 0)
|
||||
{
|
||||
@@ -684,8 +684,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
|
||||
else
|
||||
currenttguid = std::max(tguid, currenttguid);
|
||||
|
||||
pCreature->SetGUIDTransport(tguid);
|
||||
sScriptMgr->OnAddCreaturePassenger(this, pCreature);
|
||||
creature->SetGUIDTransport(tguid);
|
||||
sScriptMgr->OnAddCreaturePassenger(this, creature);
|
||||
return tguid;
|
||||
}
|
||||
|
||||
|
||||
@@ -13805,8 +13805,8 @@ CharmInfo::~CharmInfo()
|
||||
void CharmInfo::RestoreState()
|
||||
{
|
||||
if (m_unit->GetTypeId() == TYPEID_UNIT)
|
||||
if (Creature* pCreature = m_unit->ToCreature())
|
||||
pCreature->SetReactState(m_oldReactState);
|
||||
if (Creature* creature = m_unit->ToCreature())
|
||||
creature->SetReactState(m_oldReactState);
|
||||
}
|
||||
|
||||
void CharmInfo::InitPetActionBar()
|
||||
|
||||
Reference in New Issue
Block a user