REPO: code-style clean-up

* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
This commit is contained in:
Bootz
2011-10-07 11:08:09 -05:00
parent 96d7a1e970
commit 81c0a3a847
28 changed files with 327 additions and 331 deletions
+51 -51
View File
@@ -657,14 +657,14 @@ void Creature::DoFleeToGetAssistance()
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
if (radius >0)
{
Creature* pCreature = NULL;
Creature* creature = NULL;
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -673,12 +673,12 @@ void Creature::DoFleeToGetAssistance()
SetNoSearchAssistance(true);
UpdateSpeed(MOVE_RUN, false);
if (!pCreature)
if (!creature)
//SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
SetControlled(true, UNIT_STAT_FLEEING);
else
GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
}
}
@@ -805,7 +805,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
return true;
}
bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
bool Creature::isCanTrainingOf(Player* player, bool msg) const
{
if (!isTrainer())
return false;
@@ -822,65 +822,65 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
switch (GetCreatureInfo()->trainer_type)
{
case TRAINER_TYPE_CLASS:
if (pPlayer->getClass() != GetCreatureInfo()->trainer_class)
if (player->getClass() != GetCreatureInfo()->trainer_class)
{
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch (GetCreatureInfo()->trainer_class)
{
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break;
case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break;
case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break;
case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break;
case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break;
case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break;
case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break;
case CLASS_DRUID: player->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
case CLASS_HUNTER: player->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
case CLASS_MAGE: player->PlayerTalkClass->SendGossipMenu(328, GetGUID()); break;
case CLASS_PALADIN:player->PlayerTalkClass->SendGossipMenu(1635, GetGUID()); break;
case CLASS_PRIEST: player->PlayerTalkClass->SendGossipMenu(4436, GetGUID()); break;
case CLASS_ROGUE: player->PlayerTalkClass->SendGossipMenu(4797, GetGUID()); break;
case CLASS_SHAMAN: player->PlayerTalkClass->SendGossipMenu(5003, GetGUID()); break;
case CLASS_WARLOCK:player->PlayerTalkClass->SendGossipMenu(5836, GetGUID()); break;
case CLASS_WARRIOR:player->PlayerTalkClass->SendGossipMenu(4985, GetGUID()); break;
}
}
return false;
}
break;
case TRAINER_TYPE_PETS:
if (pPlayer->getClass() != CLASS_HUNTER)
if (player->getClass() != CLASS_HUNTER)
{
pPlayer->PlayerTalkClass->ClearMenus();
pPlayer->PlayerTalkClass->SendGossipMenu(3620, GetGUID());
player->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->SendGossipMenu(3620, GetGUID());
return false;
}
break;
case TRAINER_TYPE_MOUNTS:
if (GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race)
if (GetCreatureInfo()->trainer_race && player->getRace() != GetCreatureInfo()->trainer_race)
{
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch (GetCreatureInfo()->trainer_class)
{
case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break;
case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break;
case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break;
case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break;
case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
case RACE_HUMAN: player->PlayerTalkClass->SendGossipMenu(5861, GetGUID()); break;
case RACE_NIGHTELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
case RACE_ORC: player->PlayerTalkClass->SendGossipMenu(5863, GetGUID()); break;
case RACE_TAUREN: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
case RACE_TROLL: player->PlayerTalkClass->SendGossipMenu(5816, GetGUID()); break;
case RACE_UNDEAD_PLAYER:player->PlayerTalkClass->SendGossipMenu(624, GetGUID()); break;
case RACE_BLOODELF: player->PlayerTalkClass->SendGossipMenu(5862, GetGUID()); break;
case RACE_DRAENEI: player->PlayerTalkClass->SendGossipMenu(5864, GetGUID()); break;
}
}
return false;
}
break;
case TRAINER_TYPE_TRADESKILLS:
if (GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
if (GetCreatureInfo()->trainer_spell && !player->HasSpell(GetCreatureInfo()->trainer_spell))
{
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
pPlayer->PlayerTalkClass->SendGossipMenu(11031, GetGUID());
player->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->SendGossipMenu(11031, GetGUID());
}
return false;
}
@@ -891,23 +891,23 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
return true;
}
bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
{
if (!isBattleMaster())
return false;
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
if (!msg)
return pPlayer->GetBGAccessByLevel(bgTypeId);
return player->GetBGAccessByLevel(bgTypeId);
if (!pPlayer->GetBGAccessByLevel(bgTypeId))
if (!player->GetBGAccessByLevel(bgTypeId))
{
pPlayer->PlayerTalkClass->ClearMenus();
player->PlayerTalkClass->ClearMenus();
switch (bgTypeId)
{
case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
case BATTLEGROUND_AV: player->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
case BATTLEGROUND_WS: player->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
case BATTLEGROUND_AB: player->PlayerTalkClass->SendGossipMenu(7642, GetGUID()); break;
case BATTLEGROUND_EY:
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
@@ -915,7 +915,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
case BATTLEGROUND_DS:
case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
case BATTLEGROUND_RV: player->PlayerTalkClass->SendGossipMenu(10024, GetGUID()); break;
default: break;
}
return false;
@@ -923,11 +923,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
return true;
}
bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const
{
return pPlayer->getLevel() >= 10
return player->getLevel() >= 10
&& GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
&& pPlayer->getClass() == GetCreatureInfo()->trainer_class;
&& player->getClass() == GetCreatureInfo()->trainer_class;
}
void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
@@ -2132,16 +2132,16 @@ void Creature::SetInCombatWithZone()
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* pPlayer = i->getSource())
if (Player* player = i->getSource())
{
if (pPlayer->isGameMaster())
if (player->isGameMaster())
continue;
if (pPlayer->isAlive())
if (player->isAlive())
{
this->SetInCombatWith(pPlayer);
pPlayer->SetInCombatWith(this);
AddThreat(pPlayer, 0.0f);
this->SetInCombatWith(player);
player->SetInCombatWith(this);
AddThreat(player, 0.0f);
}
}
}
+1 -1
View File
@@ -456,7 +456,7 @@ class Creature : public Unit, public GridObject<Creature>
///// TODO RENAME THIS!!!!!
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool canCreatureAttack(Unit const* pVictim, bool force = true) const;
bool IsImmunedToSpell(SpellInfo const* spellInfo);
// redefine Unit::IsImmunedToSpell
+2 -2
View File
@@ -778,14 +778,14 @@ bool Item::CanBeTraded(bool mail, bool trade) const
return true;
}
bool Item::HasEnchantRequiredSkill(const Player* pPlayer) const
bool Item::HasEnchantRequiredSkill(const Player* player) const
{
// Check all enchants for required skill
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
return false;
return true;
+1 -1
View File
@@ -264,7 +264,7 @@ class Item : public Object
void SetInTrade(bool b = true) { mb_in_trade = b; }
bool IsInTrade() const { return mb_in_trade; }
bool HasEnchantRequiredSkill(const Player* pPlayer) const;
bool HasEnchantRequiredSkill(const Player* player) const;
uint32 GetEnchantRequiredLevel() const;
bool IsFitToSpellRequirements(SpellInfo const* spellInfo) const;
+32 -32
View File
@@ -13291,11 +13291,11 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
GetSession()->SendPacket(&data);
}
void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param)
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint64(creature ? creature->GetGUID() : 0);
data << uint32(item);
if (param > 0)
data << uint32(param);
@@ -13303,11 +13303,11 @@ void Player::SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint3
GetSession()->SendPacket(&data);
}
void Player::SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param)
void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(pCreature ? pCreature->GetGUID() : 0);
data << uint64(creature ? creature->GetGUID() : 0);
data << uint64(guid);
if (param > 0)
data << uint32(param);
@@ -14348,11 +14348,11 @@ void Player::PrepareQuestMenu(uint64 guid)
QuestRelationBounds pObjectQIR;
// pets also can have quests
Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (creature)
{
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(pCreature->GetEntry());
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
}
else
{
@@ -14459,10 +14459,10 @@ void Player::SendPreparedQuest(uint64 guid)
std::string title = "";
// need pet case for some quests
Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (creature)
{
uint32 textid = GetGossipTextId(pCreature);
uint32 textid = GetGossipTextId(creature);
GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
if (!gossiptext)
{
@@ -14507,9 +14507,9 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* pQuest)
{
QuestRelationBounds pObjectQR;
Creature* pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (pCreature)
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(pCreature->GetEntry());
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (creature)
pObjectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
else
{
//we should obtain map pointer from GetMap() in 99% of cases. Special case
@@ -16253,12 +16253,12 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
}
}
void Player::SendPushToPartyResponse(Player* pPlayer, uint32 msg)
void Player::SendPushToPartyResponse(Player* player, uint32 msg)
{
if (pPlayer)
if (player)
{
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
data << uint64(pPlayer->GetGUID());
data << uint64(player->GetGUID());
data << uint8(msg); // valid values: 0-8
GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT");
@@ -20434,24 +20434,24 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
Creature* pCreature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
return false;
}
VendorItemData const* vItems = pCreature->GetVendorItems();
VendorItemData const* vItems = creature->GetVendorItems();
if (!vItems || vItems->Empty())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
}
if (vendorslot >= vItems->GetItemCount())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
}
@@ -20459,23 +20459,23 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
// store diff item (cheating)
if (!crItem || crItem->item != item)
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
}
// check current item amount if it limited
if (crItem->maxcount != 0)
{
if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
{
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
return false;
}
}
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
{
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
return false;
}
@@ -20525,17 +20525,17 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
// reputation discount
if (price)
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
if (!HasEnoughMoney(price))
{
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
return false;
}
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
{
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, true))
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
return false;
}
else if (IsEquipmentPos(bag, slot))
@@ -20545,7 +20545,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
return false;
}
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, pCreature, crItem, false))
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
return false;
}
else
@@ -21961,9 +21961,9 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
return true;
}
float Player::GetReputationPriceDiscount(Creature const* pCreature) const
float Player::GetReputationPriceDiscount(Creature const* creature) const
{
FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
FactionTemplateEntry const* vendor_faction = creature->getFactionTemplateEntry();
if (!vendor_faction || !vendor_faction->faction)
return 1.0f;
+4 -4
View File
@@ -1317,8 +1317,8 @@ class Player : public Unit, public GridObject<Player>
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
void SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param);
void SendSellError(SellResult msg, Creature* pCreature, uint64 guid, uint32 param);
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param);
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
@@ -1337,7 +1337,7 @@ class Player : public Unit, public GridObject<Player>
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
float GetReputationPriceDiscount(Creature const* pCreature) const;
float GetReputationPriceDiscount(Creature const* creature) const;
Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : NULL; }
TradeData* GetTradeData() const { return m_trade; }
@@ -1485,7 +1485,7 @@ class Player : public Unit, public GridObject<Player>
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg);
void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
void SendPushToPartyResponse(Player* pPlayer, uint32 msg);
void SendPushToPartyResponse(Player* player, uint32 msg);
void SendQuestUpdateAddItem(Quest const* pQuest, uint32 item_idx, uint16 count);
void SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void SendQuestUpdateAddPlayer(Quest const* pQuest, uint16 old_count, uint16 add_count);
@@ -642,39 +642,39 @@ void Transport::BuildStopMovePacket(Map const* targetMap)
uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim)
{
Map* map = GetMap();
Creature* pCreature = new Creature;
Creature* creature = new Creature;
if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, GetPhaseMask(), entry, 0, GetGOInfo()->faction, 0, 0, 0, 0))
{
delete pCreature;
delete creature;
return 0;
}
pCreature->SetTransport(this);
pCreature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
pCreature->m_movementInfo.guid = GetGUID();
pCreature->m_movementInfo.t_pos.Relocate(x, y, z, o);
creature->SetTransport(this);
creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
creature->m_movementInfo.guid = GetGUID();
creature->m_movementInfo.t_pos.Relocate(x, y, z, o);
if (anim)
pCreature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);
creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim);
pCreature->Relocate(
creature->Relocate(
GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
z + GetPositionZ(),
o + GetOrientation());
pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
if (!pCreature->IsPositionValid())
if (!creature->IsPositionValid())
{
sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY());
delete pCreature;
sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
delete creature;
return 0;
}
map->Add(pCreature);
m_NPCPassengerSet.insert(pCreature);
map->Add(creature);
m_NPCPassengerSet.insert(creature);
if (tguid == 0)
{
@@ -684,8 +684,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
else
currenttguid = std::max(tguid, currenttguid);
pCreature->SetGUIDTransport(tguid);
sScriptMgr->OnAddCreaturePassenger(this, pCreature);
creature->SetGUIDTransport(tguid);
sScriptMgr->OnAddCreaturePassenger(this, creature);
return tguid;
}
+2 -2
View File
@@ -13805,8 +13805,8 @@ CharmInfo::~CharmInfo()
void CharmInfo::RestoreState()
{
if (m_unit->GetTypeId() == TYPEID_UNIT)
if (Creature* pCreature = m_unit->ToCreature())
pCreature->SetReactState(m_oldReactState);
if (Creature* creature = m_unit->ToCreature())
creature->SetReactState(m_oldReactState);
}
void CharmInfo::InitPetActionBar()