REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
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@@ -1527,36 +1527,36 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
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if (!map)
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return NULL;
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Creature* pCreature = new Creature;
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if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o))
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Creature* creature = new Creature;
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if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o))
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{
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sLog->outError("Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete pCreature;
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delete creature;
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return NULL;
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}
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pCreature->SetHomePosition(x, y, z, o);
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creature->SetHomePosition(x, y, z, o);
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CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
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if (!cinfo)
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{
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sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete pCreature;
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delete creature;
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return NULL;
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}
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// Force using DB speeds
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pCreature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
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pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run);
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creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
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creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
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map->Add(pCreature);
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m_BgCreatures[type] = pCreature->GetGUID();
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map->Add(creature);
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m_BgCreatures[type] = creature->GetGUID();
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if (respawntime)
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pCreature->SetRespawnDelay(respawntime);
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creature->SetRespawnDelay(respawntime);
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return pCreature;
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return creature;
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}
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bool Battleground::DelCreature(uint32 type)
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@@ -1601,18 +1601,18 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
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BG_CREATURE_ENTRY_A_SPIRITGUIDE :
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BG_CREATURE_ENTRY_H_SPIRITGUIDE;
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if (Creature* pCreature = AddCreature(entry, type, team, x, y, z, o))
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if (Creature* creature = AddCreature(entry, type, team, x, y, z, o))
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{
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pCreature->setDeathState(DEAD);
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pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID());
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creature->setDeathState(DEAD);
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creature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
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// aura
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// TODO: Fix display here
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// pCreature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
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// creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
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// casting visual effect
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pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
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creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
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// correct cast speed
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pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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//pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true);
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creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
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return true;
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}
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sLog->outError("Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
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@@ -1887,8 +1887,8 @@ bool Battleground::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc
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void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
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{
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for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if (Player* pPlayer = ObjectAccessor::FindPlayer(itr->first))
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pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry);
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if (Player* player = ObjectAccessor::FindPlayer(itr->first))
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player->GetAchievementMgr().StartTimedAchievement(type, entry);
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}
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void Battleground::SetBracket(PvPDifficultyEntry const* bracketEntry)
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