*Fix rend and tear talent.
*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event. --HG-- branch : trunk
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@@ -1580,8 +1580,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool HasAuraType(AuraType auraType) const;
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bool HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const;
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AuraEffect* GetDummyAura(uint32 spell_id) const;
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inline AuraEffect* GetDummyAura(SpellFamilyNames name, uint32 iconId) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId);}
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AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId) const;
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inline AuraEffect* GetDummyAura(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
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AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const;
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uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
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uint32 GetDoTsByCaster(uint64 casterGUID) const;
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