BuilSystem: Clean up some small but annoying things from my earlier commits:

- return to using default CMake buildconfiguration (release, relwithdebinfo, debug, minsizerel
  Note: These are not yet populated as buildmodes : relwithdebinfo / minsizerel (will be created later)
- change it so that genrev creates revision.h properly (after genrev has been compiled successfully)
- split scripts/game PCH creation depending on which part a user wants to compile (default on) (thanks shauren)

--HG--
branch : trunk
This commit is contained in:
click
2010-08-09 23:14:16 +02:00
parent 5709c8be0d
commit 816acb11a4
4 changed files with 26 additions and 26 deletions
+17 -15
View File
@@ -12,23 +12,16 @@
##### Base setup for project
#####
#
# Set projectname (must be done AFTER setting configurationtypes btw...)
#
project(TrinityCore)
# CMake policies
cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0005 OLD)
#
# Override configuration-types
#
if(CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES Release RelWitDebInfo Debug)
set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
"Reset the configurations to what we need"
FORCE)
endif()
#
# Force out-of-source build
#
@@ -91,7 +84,8 @@ option(SCRIPTS "Build worldserver with scripts included" 1)
option(TOOLS "Build map/vmap extraction/assembler tools" 0)
option(CLI "Build worldserver with commandline-interface included" 1)
option(DEBUG "Build worldserver with additional debug-code included" 0)
option(PCH "Use precompiled headers when compiling" 1)
option(SCRIPTPCH "Use precompiled headers when compiling scripts project" 1)
option(GAMEPCH "Use precompiled headers when compiling game project" 1)
option(SQL "Copy SQL files during installation" 0)
option(WARNINGS "Enable all compile-warnings during compile" 0)
@@ -169,6 +163,7 @@ execute_process(
# Output some generic information about the core and buildtype chosen
#
message("")
message("* TrinityCore revision : ${HG_REVISION}")
message("* Build binaries in : ${CMAKE_BUILD_TYPE} mode")
message("")
@@ -224,10 +219,16 @@ else()
message("* Build in debug-mode : No (default)")
endif()
if( PCH )
message("* Use PCH : Yes (default)")
if( GAMEPCH )
message("* Build game w/PCH : Yes (default)")
else()
message("* Use PCH : No")
message("* Build game w/PCH : No")
endif()
if( SCRIPTPCH )
message("* Build scripts w/PCH : Yes (default)")
else()
message("* Build scripts w/PCH : No")
endif()
if( WARNINGS )
@@ -260,6 +261,7 @@ if( SQL )
else()
message("* Install SQL-files : No (default)")
endif()
message("")
#####
##### Tweaks to make things operate well
+5 -4
View File
@@ -16,15 +16,16 @@ add_executable(genrev
)
if( CMAKE_GENERATOR MATCHES "Visual Studio" )
add_custom_command(TARGET genrev ALL
add_custom_command(TARGET genrev
POST_BUILD
COMMAND ${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/genrev ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
else()
add_custom_command(TARGET genrev ALL
add_custom_command(TARGET genrev
POST_BUILD
COMMAND ${CMAKE_BINARY_DIR}/src/genrevision/genrev ${CMAKE_SOURCE_DIR}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}"
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
endif()
+2 -5
View File
@@ -8,10 +8,7 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
######## game ########
# Enable precompiled headers when using the GCC compiler.
if(PCH)
if( GAMEPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
@@ -195,7 +192,7 @@ add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game genrev)
# Generate precompiled header
if(PCH)
if( GAMEPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
+2 -2
View File
@@ -18,7 +18,7 @@ file(GLOB_RECURSE scripts_examples Examples/*.cpp Examples/*.h)
file(GLOB_RECURSE scripts_outdoorpvp OutdoorPvP/*.cpp OutdoorPvP/*.h)
# Enable precompiled headers when using the GCC compiler.
if(PCH)
if( SCRIPTPCH )
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
@@ -142,7 +142,7 @@ add_library(scripts STATIC ${scripts_STAT_SRCS})
add_dependencies(scripts genrev)
# Generate precompiled header
if(PCH)
if( SCRIPTPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)