*Fix Defensive Tactics.

*Correctly delete gameobject in BT_Najentus script.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-13 23:36:38 +02:00
parent 310f15e546
commit 814f66db91
2 changed files with 30 additions and 22 deletions
@@ -201,6 +201,9 @@ bool GOHello_go_najentus_spine(Player *player, GameObject* _GO)
{
player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
_GO->SetLootState(GO_NOT_READY);
if (_GO->GetOwnerGUID())
if (Unit * owner = _GO->GetOwner())
owner->RemoveGameObject(_GO, false);
_GO->Delete();
}
return true;
+27 -22
View File
@@ -3261,28 +3261,6 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
}
break;
}
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
uint32 Rage_val = 0;
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
}
}
if (m_target->GetPower(POWER_RAGE) > Rage_val)
m_target->SetPower(POWER_RAGE,Rage_val);
break;
}
default:
break;
}
@@ -3315,6 +3293,33 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
if(AuraEffect* dummy = m_target->GetDummyAura(37324) )
m_target->CastSpell(m_target,37325,true,NULL,dummy);
break;
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
uint32 Rage_val = 0;
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
if (AuraEffect const * aurEff = m_target->IsScriptOverriden(m_spellProto,831))
Rage_val += aurEff->GetAmount() * 10;
}
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
}
}
if (m_target->GetPower(POWER_RAGE) > Rage_val)
m_target->SetPower(POWER_RAGE,Rage_val);
break;
}
default:
break;
}