*Rewrite some OPvP functions.
*Apply tenacity buff for outnumbered players in wintergrasp. --HG-- branch : trunk
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+7
-10
@@ -29,15 +29,8 @@
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#define SPELL_CORPORAL 33280
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#define SPELL_LIEUTENANT 55629
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#define SPELL_TENICITY 58549
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#define SPELL_TENICITY_VEHICLE 59911
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enum TeamId
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{
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TEAM_ALLIANCE = 0,
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TEAM_HORDE,
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TEAM_NEUTRAL,
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};
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#define SPELL_TENACITY 58549
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#define SPELL_TENACITY_VEHICLE 59911
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enum DamageState
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{
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@@ -65,14 +58,18 @@ class OPvPWintergrasp : public OutdoorPvP
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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typedef std::map<uint32, BuildingState *> BuildingStateMap;
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public:
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explicit OPvPWintergrasp() : m_tenacityStack(0) {}
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandleKill(Player *killer, Unit *victim);
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protected:
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TeamId m_defender, m_attacker;
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TeamId m_defender;
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int32 m_tenacityStack;
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AreaPOIList areaPOIs;
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BuildingStateMap buildingStates;
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void UpdateTenacityStack();
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};
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#endif
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