*Rewrite some OPvP functions.
*Apply tenacity buff for outnumbered players in wintergrasp. --HG-- branch : trunk
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@@ -25,9 +25,9 @@
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// HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
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const uint32 OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 };
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const uint32 AllianceBuff = 32071;
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#define AllianceBuff 32071
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const uint32 HordeBuff = 32049;
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#define HordeBuff 32049
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const uint32 AlliancePlayerKillReward = 32155;
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@@ -108,7 +108,6 @@ public:
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void FillInitialWorldStates(WorldPacket &data);
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void SendRemoveWorldStates(Player * plr);
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void HandleKillImpl(Player * plr, Unit * killed);
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void BuffTeam(uint32 team);
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private:
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// how many towers are controlled
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uint32 m_AllianceTowersControlled;
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