*Set player combat reach from 1.5 to 0.4.
--HG-- branch : trunk
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@@ -546,7 +546,7 @@ bool Player::Create( uint32 guidlow, std::string name, uint8 race, uint8 class_,
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}
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE );
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f );
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SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_WORLD_OBJECT_SIZE );
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switch(gender)
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{
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