Fixed broken missile visuals in certain DST and SRC type spells (Void Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-03-19 00:21:57 +01:00
parent 35a7f4849e
commit 812874a55b
5 changed files with 99 additions and 89 deletions
+77 -21
View File
@@ -127,8 +127,10 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
m_itemTargetEntry = 0;
m_srcPos.Relocate(0,0,0,0);
m_dstPos.Relocate(0,0,0,0);
m_strTarget = "";
m_targetMask = 0;
m_intTargetFlags = 0;
}
SpellCastTargets::~SpellCastTargets()
@@ -142,13 +144,13 @@ void SpellCastTargets::setUnitTarget(Unit *target)
m_unitTarget = target;
m_unitTargetGUID = target->GetGUID();
m_targetMask |= TARGET_FLAG_UNIT;
m_intTargetFlags |= FLAG_INT_UNIT;
}
void SpellCastTargets::setSrc(float x, float y, float z)
{
m_srcPos.Relocate(x, y, z);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
m_intTargetFlags |= FLAG_INT_SRC_LOC;
}
void SpellCastTargets::setSrc(Position *pos)
@@ -156,14 +158,14 @@ void SpellCastTargets::setSrc(Position *pos)
if(pos)
{
m_srcPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
m_intTargetFlags |= FLAG_INT_SRC_LOC;
}
}
void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
{
m_dstPos.Relocate(x, y, z, orientation);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
m_intTargetFlags |= FLAG_INT_DST_LOC;
if(mapId != MAPID_INVALID)
m_dstPos.m_mapId = mapId;
}
@@ -173,7 +175,7 @@ void SpellCastTargets::setDst(Position *pos)
if(pos)
{
m_dstPos.Relocate(pos);
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
m_intTargetFlags |= FLAG_INT_DST_LOC;
}
}
@@ -181,7 +183,7 @@ void SpellCastTargets::setGOTarget(GameObject *target)
{
m_GOTarget = target;
m_GOTargetGUID = target->GetGUID();
// m_targetMask |= TARGET_FLAG_OBJECT;
m_intTargetFlags |= FLAG_INT_OBJECT;
}
void SpellCastTargets::setItemTarget(Item* item)
@@ -237,12 +239,19 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
{
if(!data->readPackGUID(m_unitTargetGUID))
return false;
if (m_targetMask & TARGET_FLAG_UNIT)
m_intTargetFlags |= FLAG_INT_UNIT;
}
if( m_targetMask & ( TARGET_FLAG_OBJECT ))
{
if(!data->readPackGUID(m_GOTargetGUID))
return false;
m_intTargetFlags |= FLAG_INT_OBJECT;
}
if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
if(!data->readPackGUID(m_itemTargetGUID))
@@ -263,6 +272,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
*data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
if(!m_srcPos.IsPositionValid())
return false;
m_intTargetFlags |= FLAG_INT_SRC_LOC;
}
else
m_srcPos.Relocate(caster);
@@ -279,6 +289,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if(!m_dstPos.IsPositionValid())
return false;
m_intTargetFlags |= FLAG_INT_DST_LOC;
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
if(data->rpos() + 4 + 4 <= data->size())
@@ -344,21 +356,13 @@ void SpellCastTargets::write ( WorldPacket * data )
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
if(m_unitTarget)
data->append(m_unitTarget->GetPackGUID());
else
*data << uint8(0);
*data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0
*data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
}
if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
if(m_unitTarget)
data->append(m_unitTarget->GetPackGUID());
else
*data << uint8(0);
*data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0
*data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
}
@@ -2290,7 +2294,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
case 46584: // Raise Dead
{
m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
{
switch(result->GetTypeId())
@@ -2597,6 +2600,30 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
}
}
if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
m_targets.setSrc(m_caster);
if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
{
Unit *target = m_targets.getUnitTarget();
if (!target)
{
if(m_caster->GetTypeId() == TYPEID_UNIT)
target = m_caster->getVictim();
else
target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection());
}
if (target)
m_targets.setDst(target);
else
{
SendCastResult(SPELL_FAILED_BAD_TARGETS);
finish(false);
return;
}
}
// Fill aura scaling information
if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
{
@@ -2697,7 +2724,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
// set timer base at cast time
ReSetTimer();
sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.getTargetMask());
//if(m_targets.getUnitTarget())
// sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
//if(m_targets.HasDst())
@@ -3045,7 +3072,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
m_immediateHandled = true;
}
bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
bool single_missile = (m_targets.getIntTargetFlags() & FLAG_INT_DST_LOC);
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
@@ -3530,6 +3557,19 @@ void Spell::SendSpellStart()
data << uint32(castFlags); // cast flags
data << uint32(m_timer); // delay?
// Preliminary setting of the target mask for the SMSG_SPELL_START packet. This will be
// adjusted again later in SendSpellGo() based on the real targets obtained in SelectSpellTargets()
if (m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
if (m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION);
if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION))
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT);
else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT)
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT);
m_targets.write(&data);
if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
@@ -3597,6 +3637,22 @@ void Spell::SendSpellGo()
data << uint32(castFlags); // cast flags
data << uint32(getMSTime()); // timestamp
if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc())
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
else
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION);
if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst())
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION);
else
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_DEST_LOCATION);
// Can't have TARGET_FLAG_UNIT when *_LOCATION is present - it breaks missile visuals
if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION))
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT);
else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT)
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT);
WriteSpellGoTargets(&data);
m_targets.write(&data);
@@ -3634,7 +3690,7 @@ void Spell::SendSpellGo()
data << uint32(0);
}
if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
if ( m_targets.getTargetMask() & TARGET_FLAG_DEST_LOCATION )
{
data << uint8(0);
}
@@ -4514,7 +4570,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Additional check for some spells
// If 0 spell effect empty - client not send target data (need use selection)
// TODO: check it on next client version
if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
if (m_targets.getTargetMask() == TARGET_FLAG_SELF &&
m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
{
if (target = m_caster->GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()))
+19 -3
View File
@@ -30,6 +30,16 @@ class GameObject;
class DynamicObject;
class Aura;
// These flags represent the inner states of the targeting system
enum SpellInternalTargetFlags
{
FLAG_INT_UNIT = 0x00000002,
FLAG_INT_SRC_LOC = 0x00000020,
FLAG_INT_DST_LOC = 0x00000040,
FLAG_INT_OBJECT = 0x00000800
};
// These flags are used in client - server communication only
enum SpellCastTargetFlags
{
TARGET_FLAG_SELF = 0x00000000,
@@ -143,10 +153,15 @@ class SpellCastTargets
m_strTarget = target.m_strTarget;
m_targetMask = target.m_targetMask;
m_intTargetFlags = target.getIntTargetFlags();
return *this;
}
uint32 getTargetMask() const { return m_targetMask; }
void setTargetMask(uint32 newMask) { m_targetMask = newMask; }
uint32 getIntTargetFlags() const { return m_intTargetFlags; }
uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
@@ -175,8 +190,8 @@ class SpellCastTargets
}
bool IsEmpty() const { return m_GOTargetGUID==0 && m_unitTargetGUID==0 && m_itemTarget==0 && m_CorpseTargetGUID==0; }
bool HasSrc() const { return m_targetMask & TARGET_FLAG_SOURCE_LOCATION; }
bool HasDst() const { return m_targetMask & TARGET_FLAG_DEST_LOCATION; }
bool HasSrc() const { return m_intTargetFlags & FLAG_INT_SRC_LOC; }
bool HasDst() const { return m_intTargetFlags & FLAG_INT_DST_LOC; }
bool HasTraj() const { return m_speed != 0; }
float GetDist2d() const { return m_srcPos.GetExactDist2d(&m_dstPos); }
@@ -190,8 +205,9 @@ class SpellCastTargets
float m_elevation, m_speed;
std::string m_strTarget;
uint32 m_targetMask;
private:
uint32 m_targetMask;
uint32 m_intTargetFlags;
// objects (can be used at spell creating and after Update at casting
Unit *m_unitTarget;
GameObject *m_GOTarget;
+3 -3
View File
@@ -4811,7 +4811,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
target = m_caster;
float x, y, z;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
if(m_targets.HasDst())
m_targets.m_dstPos.GetPosition(x, y, z);
else
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
@@ -7492,7 +7492,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
((Guardian*)summon)->InitStatsForLevel(level);
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
if (summon->GetEntry() == 27893)
@@ -7512,7 +7512,7 @@ void Spell::GetSummonPosition(uint32 i, Position &pos, float radius, uint32 coun
{
pos.SetOrientation(m_caster->GetOrientation());
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
if (m_targets.HasDst())
{
// Summon 1 unit in dest location
if (count == 0)
-4
View File
@@ -3506,10 +3506,6 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->Targets |= TARGET_FLAG_UNIT;
count++;
break;
//case TARGET_TYPE_AREA_DST:
//case TARGET_TYPE_DEST_DEST:
// spellInfo->Targets |= TARGET_FLAG_DEST_LOCATION;
// break;
}
}
-58
View File
@@ -884,39 +884,8 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
originalCaster=owner->GetGUID();
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//if (targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
/*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
if (srange && GetSpellMaxRange(srange) == 0.0f)
{
Victim = this;
break;
}
else */if (!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
break;
}
}
targets.setUnitTarget(Victim);
if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if (!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDst(Victim);
}
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
@@ -958,35 +927,8 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
}
SpellCastTargets targets;
uint32 targetMask = spellInfo->Targets;
//check unit target
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
{
if (!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
break;
}
}
targets.setUnitTarget(Victim);
//check destination
if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
{
if (!Victim)
{
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDst(Victim);
}
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();