Core/Movement
* Moved enter/exit vehicle packets to spline. * Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
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@@ -34,43 +34,43 @@ namespace Movement
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{
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public:
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enum eFlags{
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None = 0x00000000,
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// x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
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Done = 0x00000100,
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Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag
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No_Spline = 0x00000400,
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Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag
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Walkmode = 0x00001000,
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Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation
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OrientationFixed = 0x00004000, // Model orientation fixed
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Final_Point = 0x00008000,
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Final_Target = 0x00010000,
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Final_Angle = 0x00020000,
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Catmullrom = 0x00040000, // Used Catmullrom interpolation mode
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Cyclic = 0x00080000, // Movement by cycled spline
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Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
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Animation = 0x00200000, // Plays animation after some time passed
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Frozen = 0x00400000, // Will never arrive
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Unknown5 = 0x00800000,
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Unknown6 = 0x01000000,
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Unknown7 = 0x02000000,
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Unknown8 = 0x04000000,
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None = 0x00000000,
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// x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
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Done = 0x00000100,
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Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag
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No_Spline = 0x00000400,
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Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag
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Walkmode = 0x00001000,
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Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation
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OrientationFixed = 0x00004000, // Model orientation fixed
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Final_Point = 0x00008000,
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Final_Target = 0x00010000,
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Final_Angle = 0x00020000,
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Catmullrom = 0x00040000, // Used Catmullrom interpolation mode
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Cyclic = 0x00080000, // Movement by cycled spline
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Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
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Animation = 0x00200000, // Plays animation after some time passed
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Frozen = 0x00400000, // Will never arrive
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TransportEnter = 0x00800000,
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TransportExit = 0x01000000,
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Unknown7 = 0x02000000,
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Unknown8 = 0x04000000,
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OrientationInversed = 0x08000000,
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Unknown10 = 0x10000000,
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Unknown11 = 0x20000000,
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Unknown12 = 0x40000000,
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Unknown13 = 0x80000000,
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Unknown10 = 0x10000000,
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Unknown11 = 0x20000000,
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Unknown12 = 0x40000000,
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Unknown13 = 0x80000000,
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// Masks
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Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
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Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
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// animation ids stored here, see AnimType enum, used with Animation flag
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Mask_Animations = 0xFF,
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Mask_Animations = 0xFF,
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// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
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Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
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// CatmullRom interpolation mode used
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Mask_CatmullRom = Flying | Catmullrom,
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Mask_CatmullRom = Flying | Catmullrom,
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// Unused, not suported flags
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Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown5|Unknown6|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13,
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Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13,
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};
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inline uint32& raw() { return (uint32&)*this;}
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@@ -98,14 +98,16 @@ namespace Movement
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void operator &= (uint32 f) { raw() &= f;}
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void operator |= (uint32 f) { raw() |= f;}
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void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations|Falling|Parabolic)) | Animation|anim;}
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void EnableParabolic() { raw() = (raw() & ~(Mask_Animations|Falling|Animation)) | Parabolic;}
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void EnableFalling() { raw() = (raw() & ~(Mask_Animations|Parabolic|Animation)) | Falling;}
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void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic)) | Animation | anim; }
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void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Parabolic; }
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void EnableFalling() { raw() = (raw() & ~(Mask_Animations | Parabolic | Animation)) | Falling; }
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void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; }
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void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; }
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void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point;}
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void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle;}
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void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target;}
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void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point; }
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void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle; }
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void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target; }
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void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
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void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
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uint8 animId : 8;
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bool done : 1;
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@@ -123,8 +125,8 @@ namespace Movement
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bool enter_cycle : 1;
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bool animation : 1;
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bool frozen : 1;
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bool unknown5 : 1;
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bool unknown6 : 1;
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bool transportEnter: 1;
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bool transportExit : 1;
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bool unknown7 : 1;
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bool unknown8 : 1;
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bool orientationInversed : 1;
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@@ -62,7 +62,8 @@ namespace Movement
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bool transport = false;
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Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZMinusOffset(), unit.GetOrientation());
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if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
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// Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
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if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID())
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{
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transport = true;
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real_position.x = unit.GetTransOffsetX();
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@@ -108,13 +109,7 @@ namespace Movement
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data.append(unit.GetPackGUID());
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if (transport)
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{
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if (unit.GetVehicle())
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data.appendPackGUID(unit.GetVehicleBase()->GetGUID());
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else if (unit.GetTransport())
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data.appendPackGUID(unit.GetTransGUID());
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else
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data << uint8(0);
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data.appendPackGUID(unit.GetTransGUID());
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data << int8(unit.GetTransSeat());
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}
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@@ -124,6 +119,8 @@ namespace Movement
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MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
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{
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// Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
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args.TransformForTransport = unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID();
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// mix existing state into new
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args.flags.walkmode = unit.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
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args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY));
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@@ -138,7 +135,7 @@ namespace Movement
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void MoveSplineInit::SetFacing(float angle)
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{
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if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
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if (args.TransformForTransport)
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{
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if (Unit* vehicle = unit.GetVehicleBase())
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angle -= vehicle->GetOrientation();
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@@ -154,13 +151,13 @@ namespace Movement
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{
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args.path_Idx_offset = 0;
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args.path.resize(2);
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TransportPathTransform transform(unit);
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TransportPathTransform transform(unit, args.TransformForTransport);
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args.path[1] = transform(dest);
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}
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Vector3 TransportPathTransform::operator()(Vector3 input)
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{
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if (_owner.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
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if (_transformForTransport)
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{
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if (Unit* vehicle = _owner.GetVehicleBase())
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{
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@@ -177,5 +174,4 @@ namespace Movement
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return input;
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}
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}
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@@ -37,11 +37,13 @@ namespace Movement
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class TransportPathTransform
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{
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public:
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TransportPathTransform(Unit& owner) : _owner(owner) { }
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TransportPathTransform(Unit& owner, bool transformForTransport)
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: _owner(owner), _transformForTransport(transformForTransport) { }
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Vector3 operator()(Vector3 input);
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private:
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Unit& _owner;
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bool _transformForTransport;
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};
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/* Initializes and launches spline movement
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@@ -107,6 +109,12 @@ namespace Movement
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/* Enables falling mode. Disabled by default
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*/
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void SetFall();
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/* Enters transport. Disabled by default
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*/
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void SetTransportEnter();
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/* Exits transport. Disabled by default
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*/
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void SetTransportExit();
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/* Inverses unit model orientation. Disabled by default
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*/
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void SetOrientationInversed();
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@@ -123,31 +131,36 @@ namespace Movement
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PointsArray& Path() { return args.path; }
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/* Disables transport coordinate transformations for cases where raw offsets are available
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*/
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void DisableTransportPathTransformations();
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protected:
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MoveSplineInitArgs args;
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Unit& unit;
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};
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inline void MoveSplineInit::SetFly() { args.flags.EnableFlying();}
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inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
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inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;}
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inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
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inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
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inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();}
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inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
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inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
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inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
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inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
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inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
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inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset)
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{
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args.path_Idx_offset = path_offset;
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args.path.resize(controls.size());
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std::transform(controls.begin(), controls.end(), args.path.begin(), TransportPathTransform(unit));
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std::transform(controls.begin(), controls.end(), args.path.begin(), TransportPathTransform(unit, args.TransformForTransport));
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}
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inline void MoveSplineInit::MoveTo(float x, float y, float z)
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{
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Vector3 v(x,y,z);
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Vector3 v(x, y, z);
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MoveTo(v);
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}
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@@ -166,12 +179,14 @@ namespace Movement
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inline void MoveSplineInit::SetFacing(Vector3 const& spot)
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{
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TransportPathTransform transform(unit);
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TransportPathTransform transform(unit, args.TransformForTransport);
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Vector3 finalSpot = transform(spot);
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args.facing.f.x = finalSpot.x;
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args.facing.f.y = finalSpot.y;
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args.facing.f.z = finalSpot.z;
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args.flags.EnableFacingPoint();
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}
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inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; }
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}
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#endif // TRINITYSERVER_MOVESPLINEINIT_H
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@@ -42,7 +42,8 @@ namespace Movement
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struct MoveSplineInitArgs
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{
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MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0),
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velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f), HasVelocity(false)
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velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
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HasVelocity(false), TransformForTransport(true)
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{
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path.reserve(path_capacity);
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}
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@@ -57,6 +58,7 @@ namespace Movement
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uint32 splineId;
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float initialOrientation;
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bool HasVelocity;
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bool TransformForTransport;
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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bool Validate() const;
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