*Allow aura type SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT to mod weapon damage effects.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-26 22:45:06 +02:00
parent 23a47bee35
commit 81042a1f4f
+16 -3
View File
@@ -9380,9 +9380,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
// Shred - "Effects which increase Bleed damage also increase Shred damage"
|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
@@ -10333,6 +10331,21 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
}
}
if (spellProto)
{
// Mod damage from spell mechanic
uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
if (mechanicMask)
{
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
// Shred - "Effects which increase Bleed damage also increase Shred damage"
|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
}
}
if(attType != RANGED_ATTACK)
{
AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);