*Allow aura type SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT to mod weapon damage effects.
--HG-- branch : trunk
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+16
-3
@@ -9380,9 +9380,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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{
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AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
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for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
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if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
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// Shred - "Effects which increase Bleed damage also increase Shred damage"
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|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
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if(mechanicMask & uint32(1<<((*i)->GetMiscValue())))
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TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
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}
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@@ -10333,6 +10331,21 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
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}
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}
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if (spellProto)
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{
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// Mod damage from spell mechanic
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uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
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if (mechanicMask)
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{
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AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
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for(AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
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if((mechanicMask & uint32(1<<((*i)->GetMiscValue())))
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// Shred - "Effects which increase Bleed damage also increase Shred damage"
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|| ((*i)->GetMiscValue() == MECHANIC_BLEED && spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x8000))
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TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
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}
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}
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if(attType != RANGED_ATTACK)
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{
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AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
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