*Fix some sd2 merge errors (boss_kaelthas.cpp left).

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-20 15:26:18 +01:00
parent f709da7d86
commit 80e43fe261
3 changed files with 6 additions and 9 deletions
@@ -608,10 +608,8 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
if (CreatureInfo const* ci = GetCreatureTemplateStore(param1)) if (CreatureInfo const* ci = GetCreatureTemplateStore(param1))
{ {
//use default display //use default display
//TODO FIX DisplayID_A in core if (ci->Modelid1)
/* m_creature->SetDisplayId(ci->Modelid1);
if (ci->DisplayID_A)
m_creature->SetDisplayId(ci->DisplayID_A);*/
} }
} }
//if no param1, then use value from param2 (modelId) //if no param1, then use value from param2 (modelId)
@@ -104,8 +104,7 @@ struct TRINITY_DLL_DECL npc_draenei_survivorAI : public ScriptedAI
void SpellHit(Unit *Caster, const SpellEntry *Spell) void SpellHit(Unit *Caster, const SpellEntry *Spell)
{ {
// error: âconst struct SpellEntryâ has no member named âSpellFamilyFlags2â if (Spell->SpellFamilyFlags[2] & 0x080000000)
/*if (Spell->SpellFamilyFlags2 & 0x080000000)
{ {
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->SetStandState(UNIT_STAND_STATE_STAND);
@@ -115,7 +114,7 @@ struct TRINITY_DLL_DECL npc_draenei_survivorAI : public ScriptedAI
pCaster = Caster->GetGUID(); pCaster = Caster->GetGUID();
SayThanksTimer = 5000; SayThanksTimer = 5000;
}*/ }
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
+2 -2
View File
@@ -461,8 +461,8 @@ Aura::~Aura()
//Delete references to aura //Delete references to aura
if(GetAuraSlot() < MAX_AURAS && m_target && m_target->GetVisibleAura(GetAuraSlot())) if(GetAuraSlot() < MAX_AURAS && m_target && m_target->GetVisibleAura(GetAuraSlot()))
{ {
AuraSlotEntry * entry = m_target->GetVisibleAura(GetAuraSlot()); if (AuraSlotEntry * entry = m_target->GetVisibleAura(GetAuraSlot()));
entry->m_slotAuras[GetEffIndex()]=NULL; entry->m_slotAuras[GetEffIndex()]=NULL;
} }
} }