[7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.

[7384] Removed some comments.
    Fixed problem that queues doesn't invite new players to already running battlegrounds.
    Some other fixes for announce system will be soon.

Author: Triply

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-05 19:02:08 -06:00
parent b7363a72fe
commit 80cd305082
7 changed files with 49 additions and 58 deletions
+1 -1
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@@ -38,7 +38,7 @@ BattleGround::BattleGround()
{ {
m_TypeID = BattleGroundTypeId(0); m_TypeID = BattleGroundTypeId(0);
m_InstanceID = 0; m_InstanceID = 0;
m_Status = 0; m_Status = STATUS_NONE;
m_EndTime = 0; m_EndTime = 0;
m_LastResurrectTime = 0; m_LastResurrectTime = 0;
m_QueueId = QUEUE_ID_MAX_LEVEL_19; m_QueueId = QUEUE_ID_MAX_LEVEL_19;
+10 -13
View File
@@ -114,11 +114,11 @@ const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENB
enum BattleGroundStatus enum BattleGroundStatus
{ {
STATUS_NONE = 0, STATUS_NONE = 0, // first status, should mean bg is not instance
STATUS_WAIT_QUEUE = 1, STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue
STATUS_WAIT_JOIN = 2, STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players
STATUS_IN_PROGRESS = 3, STATUS_IN_PROGRESS = 3, // means bg is running
STATUS_WAIT_LEAVE = 4 // custom STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending
}; };
struct BattleGroundPlayer struct BattleGroundPlayer
@@ -283,7 +283,7 @@ class BattleGround
BattleGroundTypeId GetTypeID() const { return m_TypeID; } BattleGroundTypeId GetTypeID() const { return m_TypeID; }
BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; } BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
uint32 GetInstanceID() const { return m_InstanceID; } uint32 GetInstanceID() const { return m_InstanceID; }
uint32 GetStatus() const { return m_Status; } BattleGroundStatus GetStatus() const { return m_Status; }
uint32 GetStartTime() const { return m_StartTime; } uint32 GetStartTime() const { return m_StartTime; }
uint32 GetEndTime() const { return m_EndTime; } uint32 GetEndTime() const { return m_EndTime; }
uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
@@ -296,7 +296,7 @@ class BattleGround
uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; } uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; } uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
int GetStartDelayTime() const { return m_StartDelayTime; } int32 GetStartDelayTime() const { return m_StartDelayTime; }
uint8 GetArenaType() const { return m_ArenaType; } uint8 GetArenaType() const { return m_ArenaType; }
uint8 GetWinner() const { return m_Winner; } uint8 GetWinner() const { return m_Winner; }
uint32 GetBattlemasterEntry() const; uint32 GetBattlemasterEntry() const;
@@ -312,7 +312,7 @@ class BattleGround
this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2)); this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2));
} }
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
void SetStatus(uint32 Status) { m_Status = Status; } void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
void SetStartTime(uint32 Time) { m_StartTime = Time; } void SetStartTime(uint32 Time) { m_StartTime = Time; }
void SetEndTime(uint32 Time) { m_EndTime = Time; } void SetEndTime(uint32 Time) { m_EndTime = Time; }
void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
@@ -506,7 +506,7 @@ class BattleGround
/* Battleground */ /* Battleground */
BattleGroundTypeId m_TypeID; BattleGroundTypeId m_TypeID;
uint32 m_InstanceID; //BattleGround Instance's GUID! uint32 m_InstanceID; //BattleGround Instance's GUID!
uint32 m_Status; BattleGroundStatus m_Status;
uint32 m_StartTime; uint32 m_StartTime;
uint32 m_EndTime; uint32 m_EndTime;
uint32 m_LastResurrectTime; uint32 m_LastResurrectTime;
@@ -514,9 +514,6 @@ class BattleGround
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
// this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless
//uint8 m_BattleGroundType; // 3=BG, 4=arena
//instead of uint8 (in previous line) is bool used
bool m_IsArena; bool m_IsArena;
uint8 m_Winner; // 0=alliance, 1=horde, 2=none uint8 m_Winner; // 0=alliance, 1=horde, 2=none
int32 m_StartDelayTime; int32 m_StartDelayTime;
@@ -554,7 +551,7 @@ class BattleGround
uint32 m_MinPlayersPerTeam; uint32 m_MinPlayersPerTeam;
uint32 m_MinPlayers; uint32 m_MinPlayers;
/* Location */ /* Start location */
uint32 m_MapId; uint32 m_MapId;
float m_TeamStartLocX[BG_TEAMS_COUNT]; float m_TeamStartLocX[BG_TEAMS_COUNT];
float m_TeamStartLocY[BG_TEAMS_COUNT]; float m_TeamStartLocY[BG_TEAMS_COUNT];
+1 -1
View File
@@ -372,7 +372,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
// get the bg what we were invited to // get the bg what we were invited to
bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type); bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
if(itrPlayerStatus == qpMap.end()) if(itrPlayerStatus == qpMap.end())
+11 -17
View File
@@ -115,17 +115,18 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size)
// add group to selection pool // add group to selection pool
// used when building selection pools // used when building selection pools
// returns true if we can invite more players, otherwise return false - (selection pool is set that time) // returns true if we can invite more players
// returns false when selection pool is set
bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
{ {
//if group is larger than desired count - don't allow to add it to pool //if group is larger than desired count - don't allow to add it to pool
if (!ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size()) if( !ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size() )
{ {
SelectedGroups.push_back(ginfo); SelectedGroups.push_back(ginfo);
// increase selected players count // increase selected players count
PlayerCount += ginfo->Players.size(); PlayerCount += ginfo->Players.size();
} }
if (PlayerCount == desiredCount) if( PlayerCount < desiredCount )
return true; return true;
return false; return false;
} }
@@ -555,7 +556,8 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
{ {
for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
{ {
if( !(*itr)->IsInvitedToBGInstanceGUID && m_SelectionPools[i].AddGroup((*itr), maxPlayers) ) //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool
if( !(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers) )
break; break;
} }
} }
@@ -577,7 +579,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
{ {
//we must insert group to normal queue and erase pointer from premade queue //we must insert group to normal queue and erase pointer from premade queue
m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr)); m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); //pop_front(); m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr);
} }
} }
} }
@@ -614,7 +616,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
{ {
if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID ) if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID )
if( m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) ) if( !m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) )
break; break;
} }
// do not allow to start bg with more than 2 players more on 1 faction // do not allow to start bg with more than 2 players more on 1 faction
@@ -658,12 +660,9 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
//invite players to other selection pool //invite players to other selection pool
for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
{ {
if( !(*itr_team2)->IsInvitedToBGInstanceGUID ) //if selection pool is full then break;
{ if( !(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam) )
m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam); break;
if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam )
break;
}
} }
if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam ) if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam )
return false; return false;
@@ -1535,11 +1534,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
// reset the new bg (set status to status_wait_queue from status_none) // reset the new bg (set status to status_wait_queue from status_none)
bg->Reset(); bg->Reset();
if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bg->GetName(), bg->GetMinLevel(), bg->GetMaxLevel());
}
// start the joining of the bg // start the joining of the bg
bg->SetStatus(STATUS_WAIT_JOIN); bg->SetStatus(STATUS_WAIT_JOIN);
bg->SetQueueId(queue_id); bg->SetQueueId(queue_id);
+5 -5
View File
@@ -563,10 +563,10 @@ void World::LoadConfigSettings(bool reload)
} }
m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{ {
sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
@@ -584,7 +584,7 @@ void World::LoadConfigSettings(bool reload)
if(reload) if(reload)
MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
if(reload) if(reload)
{ {
@@ -777,7 +777,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
@@ -943,7 +943,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 100); m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
+20 -20
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@@ -109,7 +109,7 @@ EAIErrorLevel = 2
# #
# SocketSelectTime # SocketSelectTime
# Socket select time (in milliseconds) # Socket select time (in milliseconds)
# Default: 10000 # Default: 10000 (10 secs)
# #
# GridCleanUpDelay # GridCleanUpDelay
# Grid clean up delay (in milliseconds) # Grid clean up delay (in milliseconds)
@@ -130,8 +130,8 @@ EAIErrorLevel = 2
# vmap.enableLOS # vmap.enableLOS
# vmap.enableHeight # vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation # Enable/Disable VMmap support for line of sight and height calculation
# Default: 1 (true) # Default: 0 (disable)
# 0 (false) # 1 (enable)
# #
# vmap.ignoreMapIds # vmap.ignoreMapIds
# Map id that will be ignored by VMaps # Map id that will be ignored by VMaps
@@ -524,7 +524,7 @@ LogColors = ""
# #
# Instance.UnloadDelay # Instance.UnloadDelay
# Unload the instance map from memory after some time if no players are inside. # Unload the instance map from memory after some time if no players are inside.
# Default: 1800000 (miliseconds, i.e 30 minutes) # Default: 1800000 (miliseconds 30 minutes)
# 0 (instance maps are kept in memory until they are reset) # 0 (instance maps are kept in memory until they are reset)
# #
# Quests.LowLevelHideDiff # Quests.LowLevelHideDiff
@@ -874,7 +874,7 @@ Channel.SilentlyGMJoin = 0
# 1 (enable) # 1 (enable)
# #
# GM.InGMList # GM.InGMList
# Is GM showed in GM list (if visible) in non-GM state (.gmoff) # Is GM showed in GM list (if visible) in non-GM state (.gm off)
# Default: 0 (false) # Default: 0 (false)
# 1 (true) # 1 (true)
# #
@@ -899,8 +899,8 @@ Channel.SilentlyGMJoin = 0
# #
# GM.AllowAchievementGain # GM.AllowAchievementGain
# If enabled it allows gaining achievements for GM characters # If enabled it allows gaining achievements for GM characters
# Default: 0 (disable) # Default: 1 (enable)
# 1 (enable) (default) # 0 (disable)
# #
################################################################################################################### ###################################################################################################################
@@ -1090,7 +1090,7 @@ Visibility.Distance.Grey.Object = 10
# #
# Death.Bones.World # Death.Bones.World
# Death.Bones.BattlegroundOrArena # Death.Bones.BattlegroundOrArena
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) # Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Default: 1 (enabled) # Default: 1 (enabled)
# 0 (disabled) # 0 (disabled)
# #
@@ -1156,19 +1156,19 @@ Death.Bones.BattlegroundOrArena = 1
# BATTLEGROUND CONFIG # BATTLEGROUND CONFIG
# #
# Battleground.CastDeserter # Battleground.CastDeserter
# Cast or not Deserter spell at player who leave battleground in progress # Cast Deserter spell at player who leave battleground in progress
# Default: 1 (true) # Default: 1 (enable)
# 0 (false) # 0 (disable)
# #
# Battleground.QueueAnnouncer.Enable # Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat # Enable queue announcer posting to chat
# Default: 0 (false) # Default: 0 (disable)
# 1 (true) # 1 (enable)
# #
# Battleground.QueueAnnouncer.PlayerOnly # Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat # Enable queue announcer posting to chat
# Default: 0 (false) # Default: 0 (disable)
# 1 (true) # 1 (enable)
# #
# Battleground.InvitationType # Battleground.InvitationType
# Set Battleground invitation type # Set Battleground invitation type
@@ -1200,7 +1200,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
# #
# Arena.MaxRatingDifference # Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches # The maximum rating difference between two groups in rated matches
# Default: 100 (enable, recommended) # Default: 150 (enable, recommended)
# 0 (disable, rating difference is discarded) # 0 (disable, rating difference is discarded)
# #
# Arena.RatingDiscardTimer # Arena.RatingDiscardTimer
@@ -1208,7 +1208,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
# rating information will be discarded when selecting teams for matches # rating information will be discarded when selecting teams for matches
# also initiates an update by this timer # also initiates an update by this timer
# Default: 600000 (10 minutes, recommended) # Default: 600000 (10 minutes, recommended)
# 0 (disable, DO NOT USE - it will cause lags) # 0 (disable)
# #
# Arena.AutoDistributePoints # Arena.AutoDistributePoints
# Set if arena points should be distributed automatically, or by GM command # Set if arena points should be distributed automatically, or by GM command
@@ -1222,8 +1222,8 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
# #
# Arena.QueueAnnouncer.Enable # Arena.QueueAnnouncer.Enable
# Enable bg queue announcer posting to chat # Enable bg queue announcer posting to chat
# Default: 0 (false) # Default: 0 (disable)
# 1 (true) # 1 (enable)
# #
# Arena.ArenaSeason.ID # Arena.ArenaSeason.ID
# Current area season id show in client # Current area season id show in client
@@ -1236,7 +1236,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
# #
################################################################################################################### ###################################################################################################################
Arena.MaxRatingDifference = 100 Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000 Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0 Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7 Arena.AutoDistributeInterval = 7
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7382" #define REVISION_NR "7384"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__