[7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments.
Fixed problem that queues doesn't invite new players to already running battlegrounds.
Some other fixes for announce system will be soon.
Author: Triply
--HG--
branch : trunk
This commit is contained in:
@@ -38,7 +38,7 @@ BattleGround::BattleGround()
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{
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{
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m_TypeID = BattleGroundTypeId(0);
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m_TypeID = BattleGroundTypeId(0);
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m_InstanceID = 0;
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m_InstanceID = 0;
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m_Status = 0;
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m_Status = STATUS_NONE;
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m_EndTime = 0;
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m_EndTime = 0;
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m_LastResurrectTime = 0;
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m_LastResurrectTime = 0;
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m_QueueId = QUEUE_ID_MAX_LEVEL_19;
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m_QueueId = QUEUE_ID_MAX_LEVEL_19;
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+10
-13
@@ -114,11 +114,11 @@ const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENB
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enum BattleGroundStatus
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enum BattleGroundStatus
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{
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{
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STATUS_NONE = 0,
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STATUS_NONE = 0, // first status, should mean bg is not instance
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STATUS_WAIT_QUEUE = 1,
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STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue
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STATUS_WAIT_JOIN = 2,
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STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players
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STATUS_IN_PROGRESS = 3,
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STATUS_IN_PROGRESS = 3, // means bg is running
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STATUS_WAIT_LEAVE = 4 // custom
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STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending
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};
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};
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struct BattleGroundPlayer
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struct BattleGroundPlayer
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@@ -283,7 +283,7 @@ class BattleGround
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BattleGroundTypeId GetTypeID() const { return m_TypeID; }
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BattleGroundTypeId GetTypeID() const { return m_TypeID; }
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BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
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BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
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uint32 GetInstanceID() const { return m_InstanceID; }
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uint32 GetInstanceID() const { return m_InstanceID; }
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uint32 GetStatus() const { return m_Status; }
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BattleGroundStatus GetStatus() const { return m_Status; }
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uint32 GetStartTime() const { return m_StartTime; }
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uint32 GetStartTime() const { return m_StartTime; }
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uint32 GetEndTime() const { return m_EndTime; }
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uint32 GetEndTime() const { return m_EndTime; }
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uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
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uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
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@@ -296,7 +296,7 @@ class BattleGround
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uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
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uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
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uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
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uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
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int GetStartDelayTime() const { return m_StartDelayTime; }
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int32 GetStartDelayTime() const { return m_StartDelayTime; }
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uint8 GetArenaType() const { return m_ArenaType; }
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uint8 GetArenaType() const { return m_ArenaType; }
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uint8 GetWinner() const { return m_Winner; }
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uint8 GetWinner() const { return m_Winner; }
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uint32 GetBattlemasterEntry() const;
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uint32 GetBattlemasterEntry() const;
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@@ -312,7 +312,7 @@ class BattleGround
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this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2));
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this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2));
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}
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}
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void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
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void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
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void SetStatus(uint32 Status) { m_Status = Status; }
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void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
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void SetStartTime(uint32 Time) { m_StartTime = Time; }
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void SetStartTime(uint32 Time) { m_StartTime = Time; }
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void SetEndTime(uint32 Time) { m_EndTime = Time; }
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void SetEndTime(uint32 Time) { m_EndTime = Time; }
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void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
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void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
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@@ -506,7 +506,7 @@ class BattleGround
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/* Battleground */
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/* Battleground */
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BattleGroundTypeId m_TypeID;
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BattleGroundTypeId m_TypeID;
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uint32 m_InstanceID; //BattleGround Instance's GUID!
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uint32 m_InstanceID; //BattleGround Instance's GUID!
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uint32 m_Status;
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BattleGroundStatus m_Status;
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uint32 m_StartTime;
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uint32 m_StartTime;
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uint32 m_EndTime;
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uint32 m_EndTime;
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uint32 m_LastResurrectTime;
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uint32 m_LastResurrectTime;
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@@ -514,9 +514,6 @@ class BattleGround
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uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
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uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
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bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
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bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
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bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
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bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
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// this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless
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//uint8 m_BattleGroundType; // 3=BG, 4=arena
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//instead of uint8 (in previous line) is bool used
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bool m_IsArena;
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bool m_IsArena;
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uint8 m_Winner; // 0=alliance, 1=horde, 2=none
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uint8 m_Winner; // 0=alliance, 1=horde, 2=none
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int32 m_StartDelayTime;
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int32 m_StartDelayTime;
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@@ -554,7 +551,7 @@ class BattleGround
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uint32 m_MinPlayersPerTeam;
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uint32 m_MinPlayersPerTeam;
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uint32 m_MinPlayers;
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uint32 m_MinPlayers;
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/* Location */
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/* Start location */
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uint32 m_MapId;
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uint32 m_MapId;
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float m_TeamStartLocX[BG_TEAMS_COUNT];
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float m_TeamStartLocX[BG_TEAMS_COUNT];
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float m_TeamStartLocY[BG_TEAMS_COUNT];
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float m_TeamStartLocY[BG_TEAMS_COUNT];
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@@ -115,7 +115,8 @@ bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size)
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// add group to selection pool
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// add group to selection pool
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// used when building selection pools
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// used when building selection pools
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// returns true if we can invite more players, otherwise return false - (selection pool is set that time)
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// returns true if we can invite more players
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// returns false when selection pool is set
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bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
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bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
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{
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{
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//if group is larger than desired count - don't allow to add it to pool
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//if group is larger than desired count - don't allow to add it to pool
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@@ -125,7 +126,7 @@ bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
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// increase selected players count
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// increase selected players count
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PlayerCount += ginfo->Players.size();
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PlayerCount += ginfo->Players.size();
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}
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}
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if (PlayerCount == desiredCount)
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if( PlayerCount < desiredCount )
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return true;
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return true;
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return false;
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return false;
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}
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}
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@@ -555,7 +556,8 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
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{
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{
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for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
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for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
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{
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{
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if( !(*itr)->IsInvitedToBGInstanceGUID && m_SelectionPools[i].AddGroup((*itr), maxPlayers) )
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//if itr can join BG and player count is less that maxPlayers, then add group to selectionpool
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if( !(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers) )
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break;
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break;
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}
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}
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}
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}
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@@ -577,7 +579,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
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{
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{
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//we must insert group to normal queue and erase pointer from premade queue
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//we must insert group to normal queue and erase pointer from premade queue
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m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
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m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
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m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); //pop_front();
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m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr);
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}
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}
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}
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}
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}
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}
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@@ -614,7 +616,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBas
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for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
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for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
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{
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{
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if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID )
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if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID )
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if( m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) )
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if( !m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) )
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break;
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break;
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}
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}
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// do not allow to start bg with more than 2 players more on 1 faction
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// do not allow to start bg with more than 2 players more on 1 faction
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@@ -658,13 +660,10 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_
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//invite players to other selection pool
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//invite players to other selection pool
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for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
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for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2)
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{
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{
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if( !(*itr_team2)->IsInvitedToBGInstanceGUID )
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//if selection pool is full then break;
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{
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if( !(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam) )
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m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam);
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if( m_SelectionPools[otherTeam].GetPlayerCount() == minPlayersPerTeam )
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break;
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break;
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}
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}
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}
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if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam )
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if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam )
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return false;
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return false;
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@@ -1535,11 +1534,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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// reset the new bg (set status to status_wait_queue from status_none)
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// reset the new bg (set status to status_wait_queue from status_none)
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bg->Reset();
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bg->Reset();
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if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bg->GetName(), bg->GetMinLevel(), bg->GetMaxLevel());
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}
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// start the joining of the bg
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// start the joining of the bg
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bg->SetStatus(STATUS_WAIT_JOIN);
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bg->SetStatus(STATUS_WAIT_JOIN);
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bg->SetQueueId(queue_id);
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bg->SetQueueId(queue_id);
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+5
-5
@@ -563,10 +563,10 @@ void World::LoadConfigSettings(bool reload)
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}
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}
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m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
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m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
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m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
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m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
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m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
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m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
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m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
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m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
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m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
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if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
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if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
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{
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{
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sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
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sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
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@@ -584,7 +584,7 @@ void World::LoadConfigSettings(bool reload)
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if(reload)
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if(reload)
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MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
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MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
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m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
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m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
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if(reload)
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if(reload)
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{
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{
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@@ -777,7 +777,7 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
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m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
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m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
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m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
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m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
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m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
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m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
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m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
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m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
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@@ -943,7 +943,7 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
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m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
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m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 100);
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m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
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m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
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m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
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m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
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m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
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m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
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@@ -109,7 +109,7 @@ EAIErrorLevel = 2
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#
|
#
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# SocketSelectTime
|
# SocketSelectTime
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# Socket select time (in milliseconds)
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# Socket select time (in milliseconds)
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# Default: 10000
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# Default: 10000 (10 secs)
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#
|
#
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# GridCleanUpDelay
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# GridCleanUpDelay
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# Grid clean up delay (in milliseconds)
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# Grid clean up delay (in milliseconds)
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@@ -130,8 +130,8 @@ EAIErrorLevel = 2
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# vmap.enableLOS
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# vmap.enableLOS
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# vmap.enableHeight
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# vmap.enableHeight
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# Enable/Disable VMmap support for line of sight and height calculation
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# Enable/Disable VMmap support for line of sight and height calculation
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# Default: 1 (true)
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# Default: 0 (disable)
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# 0 (false)
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# 1 (enable)
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#
|
#
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# vmap.ignoreMapIds
|
# vmap.ignoreMapIds
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# Map id that will be ignored by VMaps
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# Map id that will be ignored by VMaps
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@@ -524,7 +524,7 @@ LogColors = ""
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#
|
#
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||||||
# Instance.UnloadDelay
|
# Instance.UnloadDelay
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# Unload the instance map from memory after some time if no players are inside.
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# Unload the instance map from memory after some time if no players are inside.
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# Default: 1800000 (miliseconds, i.e 30 minutes)
|
# Default: 1800000 (miliseconds 30 minutes)
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# 0 (instance maps are kept in memory until they are reset)
|
# 0 (instance maps are kept in memory until they are reset)
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||||||
#
|
#
|
||||||
# Quests.LowLevelHideDiff
|
# Quests.LowLevelHideDiff
|
||||||
@@ -899,8 +899,8 @@ Channel.SilentlyGMJoin = 0
|
|||||||
#
|
#
|
||||||
# GM.AllowAchievementGain
|
# GM.AllowAchievementGain
|
||||||
# If enabled it allows gaining achievements for GM characters
|
# If enabled it allows gaining achievements for GM characters
|
||||||
# Default: 0 (disable)
|
# Default: 1 (enable)
|
||||||
# 1 (enable) (default)
|
# 0 (disable)
|
||||||
#
|
#
|
||||||
###################################################################################################################
|
###################################################################################################################
|
||||||
|
|
||||||
@@ -1090,7 +1090,7 @@ Visibility.Distance.Grey.Object = 10
|
|||||||
#
|
#
|
||||||
# Death.Bones.World
|
# Death.Bones.World
|
||||||
# Death.Bones.BattlegroundOrArena
|
# Death.Bones.BattlegroundOrArena
|
||||||
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
|
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
|
||||||
# Default: 1 (enabled)
|
# Default: 1 (enabled)
|
||||||
# 0 (disabled)
|
# 0 (disabled)
|
||||||
#
|
#
|
||||||
@@ -1156,19 +1156,19 @@ Death.Bones.BattlegroundOrArena = 1
|
|||||||
# BATTLEGROUND CONFIG
|
# BATTLEGROUND CONFIG
|
||||||
#
|
#
|
||||||
# Battleground.CastDeserter
|
# Battleground.CastDeserter
|
||||||
# Cast or not Deserter spell at player who leave battleground in progress
|
# Cast Deserter spell at player who leave battleground in progress
|
||||||
# Default: 1 (true)
|
# Default: 1 (enable)
|
||||||
# 0 (false)
|
# 0 (disable)
|
||||||
#
|
#
|
||||||
# Battleground.QueueAnnouncer.Enable
|
# Battleground.QueueAnnouncer.Enable
|
||||||
# Enable queue announcer posting to chat
|
# Enable queue announcer posting to chat
|
||||||
# Default: 0 (false)
|
# Default: 0 (disable)
|
||||||
# 1 (true)
|
# 1 (enable)
|
||||||
#
|
#
|
||||||
# Battleground.QueueAnnouncer.PlayerOnly
|
# Battleground.QueueAnnouncer.PlayerOnly
|
||||||
# Enable queue announcer posting to chat
|
# Enable queue announcer posting to chat
|
||||||
# Default: 0 (false)
|
# Default: 0 (disable)
|
||||||
# 1 (true)
|
# 1 (enable)
|
||||||
#
|
#
|
||||||
# Battleground.InvitationType
|
# Battleground.InvitationType
|
||||||
# Set Battleground invitation type
|
# Set Battleground invitation type
|
||||||
@@ -1200,7 +1200,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
|
|||||||
#
|
#
|
||||||
# Arena.MaxRatingDifference
|
# Arena.MaxRatingDifference
|
||||||
# The maximum rating difference between two groups in rated matches
|
# The maximum rating difference between two groups in rated matches
|
||||||
# Default: 100 (enable, recommended)
|
# Default: 150 (enable, recommended)
|
||||||
# 0 (disable, rating difference is discarded)
|
# 0 (disable, rating difference is discarded)
|
||||||
#
|
#
|
||||||
# Arena.RatingDiscardTimer
|
# Arena.RatingDiscardTimer
|
||||||
@@ -1208,7 +1208,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
|
|||||||
# rating information will be discarded when selecting teams for matches
|
# rating information will be discarded when selecting teams for matches
|
||||||
# also initiates an update by this timer
|
# also initiates an update by this timer
|
||||||
# Default: 600000 (10 minutes, recommended)
|
# Default: 600000 (10 minutes, recommended)
|
||||||
# 0 (disable, DO NOT USE - it will cause lags)
|
# 0 (disable)
|
||||||
#
|
#
|
||||||
# Arena.AutoDistributePoints
|
# Arena.AutoDistributePoints
|
||||||
# Set if arena points should be distributed automatically, or by GM command
|
# Set if arena points should be distributed automatically, or by GM command
|
||||||
@@ -1222,8 +1222,8 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
|
|||||||
#
|
#
|
||||||
# Arena.QueueAnnouncer.Enable
|
# Arena.QueueAnnouncer.Enable
|
||||||
# Enable bg queue announcer posting to chat
|
# Enable bg queue announcer posting to chat
|
||||||
# Default: 0 (false)
|
# Default: 0 (disable)
|
||||||
# 1 (true)
|
# 1 (enable)
|
||||||
#
|
#
|
||||||
# Arena.ArenaSeason.ID
|
# Arena.ArenaSeason.ID
|
||||||
# Current area season id show in client
|
# Current area season id show in client
|
||||||
@@ -1236,7 +1236,7 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
|
|||||||
#
|
#
|
||||||
###################################################################################################################
|
###################################################################################################################
|
||||||
|
|
||||||
Arena.MaxRatingDifference = 100
|
Arena.MaxRatingDifference = 150
|
||||||
Arena.RatingDiscardTimer = 600000
|
Arena.RatingDiscardTimer = 600000
|
||||||
Arena.AutoDistributePoints = 0
|
Arena.AutoDistributePoints = 0
|
||||||
Arena.AutoDistributeInterval = 7
|
Arena.AutoDistributeInterval = 7
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "7382"
|
#define REVISION_NR "7384"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|||||||
Reference in New Issue
Block a user