Some cleanup of grid system.

This commit is contained in:
megamage
2011-10-22 09:36:05 -04:00
parent 3b4ff9ee51
commit 80a18b9e56
2 changed files with 24 additions and 42 deletions
+8 -18
View File
@@ -238,9 +238,9 @@ void Map::AddToGrid(T* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
}
template<>
@@ -248,9 +248,9 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
obj->SetCurrentCell(cell);
}
@@ -260,9 +260,9 @@ void Map::RemoveFromGrid(T* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
}
template<class T>
@@ -283,27 +283,17 @@ void Map::SwitchGridContainers(T* obj, bool on)
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
if (on)
{
grid.RemoveGridObject<T>(obj);
grid.AddWorldObject<T>(obj);
/*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
ASSERT(false);
}*/
}
else
{
grid.RemoveWorldObject<T>(obj);
grid.AddGridObject<T>(obj);
/*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{
ASSERT(false);
}*/
}
obj->m_isWorldObject = on;
}
@@ -387,7 +377,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
loader.LoadN();
// Add resurrectable corpses to world object list in grid
sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), (*grid)(cell.CellX(), cell.CellY()), this);
sObjectAccessor->AddCorpsesToGrid(GridCoord(cell.GridX(), cell.GridY()), grid->GetGridType(cell.CellX(), cell.CellY()), this);
return true;
}