Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos) Closes issue #411 --HG-- branch : trunk
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@@ -213,9 +213,9 @@ struct boss_taldaramAI : public ScriptedAI
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{
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//Count alive players
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Unit *pTarget = NULL;
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std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
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std::list<HostileReference *> t_list = m_creature->getThreatManager().getThreatList();
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std::vector<Unit *> target_list;
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for (std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
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for (std::list<HostileReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
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{
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pTarget = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
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// exclude pets & totems
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@@ -165,8 +165,8 @@ struct boss_tharon_jaAI : public ScriptedAI
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{
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DoScriptText(RAND(SAY_FLESH_1,SAY_FLESH_2),m_creature);
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m_creature->SetDisplayId(MODEL_FLESH);
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std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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Unit *pTemp = Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
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if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER)
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@@ -221,8 +221,8 @@ struct boss_tharon_jaAI : public ScriptedAI
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uiCurseOfLifeTimer = 1000;
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uiRainOfFireTimer = urand(14000,18000);
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uiShadowVolleyTimer = urand(8000,10000);
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std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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Unit *pTemp = Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
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if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER)
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@@ -579,8 +579,8 @@ struct boss_kelthuzadAI : public BossAI
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case EVENT_DETONATE:
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{
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std::vector<Unit*> unitList;
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std::list<HostilReference*> *threatList = &me->getThreatManager().getThreatList();
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for (std::list<HostilReference*>::const_iterator itr = threatList->begin(); itr != threatList->end(); ++itr)
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std::list<HostileReference*> *threatList = &me->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::const_iterator itr = threatList->begin(); itr != threatList->end(); ++itr)
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{
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if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER
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&& (*itr)->getTarget()->getPowerType() == POWER_MANA
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@@ -111,7 +111,7 @@ struct boss_patchwerkAI : public BossAI
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//amount of HP within melee distance
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uint32 MostHP = 0;
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Unit* pMostHPTarget = NULL;
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std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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std::list<HostileReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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for (; i != me->getThreatManager().getThreatList().end(); ++i)
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{
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Unit *pTarget = (*i)->getTarget();
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@@ -291,7 +291,7 @@ struct boss_sapphironAI : public BossAI
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case EVENT_ICEBOLT:
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{
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std::vector<Unit*> targets;
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std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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std::list<HostileReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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for (; i != me->getThreatManager().getThreatList().end(); ++i)
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if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER && !(*i)->getTarget()->HasAura(SPELL_ICEBOLT))
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targets.push_back((*i)->getTarget());
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@@ -348,7 +348,7 @@ struct boss_sapphironAI : public BossAI
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{
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DoZoneInCombat(); // make sure everyone is in threatlist
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std::vector<Unit*> targets;
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std::list<HostilReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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std::list<HostileReference*>::iterator i = me->getThreatManager().getThreatList().begin();
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for (; i != me->getThreatManager().getThreatList().end(); ++i)
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{
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Unit *pTarget = (*i)->getTarget();
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@@ -171,8 +171,8 @@ struct boss_keristraszaAI : public ScriptedAI
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if (CheckIntenseColdTimer < diff && !MoreThanTwoIntenseCold)
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{
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std::list<HostilReference*> ThreatList = m_creature->getThreatManager().getThreatList();
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for (std::list<HostilReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); itr++)
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std::list<HostileReference*> ThreatList = m_creature->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); itr++)
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{
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Unit *pTarget = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
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if (!pTarget || pTarget->GetTypeId() != TYPEID_PLAYER)
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@@ -184,7 +184,7 @@ struct boss_ormorokAI : public ScriptedAI
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case 3: Healer = CLASS_DRUID; break;
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case 4: Healer = CLASS_SHAMAN; break;
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}
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std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
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std::list<HostileReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
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for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
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{
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Unit* pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
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