*Add support for Thrallmar's Fervor spell, cleanup some talent code

--HG--
branch : trunk
This commit is contained in:
maximius
2009-08-30 17:19:10 -07:00
parent 3ea312cad5
commit 8017027ab5
+11 -6
View File
@@ -6118,10 +6118,15 @@ void Player::RewardReputation(Unit *pVictim, float rate)
} }
} }
// Increase reputation gain on kill under certain conditions
uint32 zone = GetZoneId();
float zonerepmult = 0;
if(HasAura(32096) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) zonerepmult = 0.25; // Thrallmar's Favor
if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE)) if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE))
{ {
int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false); int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false);
donerep1 = int32(donerep1*rate); donerep1 = int32(donerep1*(rate + zonerepmult));
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1); FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1) if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
@@ -6139,7 +6144,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE)) if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE))
{ {
int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false); int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false);
donerep2 = int32(donerep2*rate); donerep2 = int32(donerep2*(rate + zonerepmult));
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2); FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2) if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
@@ -21163,13 +21168,13 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
{ {
if (tmpTalent->TalentTab == tTab) if (tmpTalent->TalentTab == tTab)
{ {
for (int j = 0; j < MAX_TALENT_RANK; j++) for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
{ {
if (tmpTalent->RankID[j] != 0) if (tmpTalent->RankID[rank] != 0)
{ {
if (HasSpell(tmpTalent->RankID[j])) if (HasSpell(tmpTalent->RankID[rank]))
{ {
spentPoints += j + 1; spentPoints += (rank + 1);
} }
} }
} }