From 8003f7578172b8a015388402551396fbb626c556 Mon Sep 17 00:00:00 2001 From: seirge Date: Thu, 17 Feb 2011 21:55:15 +0100 Subject: [PATCH] Core/Players: Don't remove GCD from category if the respective spell doesn't have GCD-time. Fixes certain exploits related to macro's and wands. Fixes #10 Fixes #220 Any further issues of the same nature should be reported in different tickets. Signed-off-by: Machiavelli --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 581450a0ae..835d73bae5 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22832,7 +22832,7 @@ bool Player::HasGlobalCooldown(SpellEntry const *spellInfo) const void Player::RemoveGlobalCooldown(SpellEntry const *spellInfo) { - if (!spellInfo) + if (!spellInfo || !spellInfo->StartRecoveryTime) return; m_globalCooldowns[spellInfo->StartRecoveryCategory] = 0;