Added enum for SMSG_GROUP_JOINED_BATTLEGROUND opcode and some other fixes. Big thx to TOM_RUS.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-04-11 11:22:29 +04:00
parent 17089d38f3
commit 7ffc9ef40b
9 changed files with 122 additions and 137 deletions
+1 -1
View File
@@ -190,7 +190,7 @@ class BattleGroundMgr
void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const uint64& guid);
void BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player *plr, BattleGroundTypeId bgTypeId, uint8 fromWhere);
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId);
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype);