Core/Misc: Fix some -Wconversion warnings
This commit is contained in:
@@ -1261,7 +1261,7 @@ void GameObject::Use(Unit* user)
|
||||
|
||||
// the object orientation + 1/2 pi
|
||||
// every slot will be on that straight line
|
||||
float orthogonalOrientation = GetOrientation()+M_PI*0.5f;
|
||||
float orthogonalOrientation = GetOrientation() + float(M_PI) * 0.5f;
|
||||
// find nearest slot
|
||||
bool found_free_slot = false;
|
||||
for (ChairSlotAndUser::iterator itr = ChairListSlots.begin(); itr != ChairListSlots.end(); ++itr)
|
||||
@@ -1826,7 +1826,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
|
||||
float dx = x - GetPositionX();
|
||||
float dy = y - GetPositionY();
|
||||
float dz = z - GetPositionZ();
|
||||
float dist = sqrt(dx*dx + dy*dy);
|
||||
float dist = std::sqrt(dx*dx + dy*dy);
|
||||
//! Check if the distance between the 2 objects is 0, can happen if both objects are on the same position.
|
||||
//! The code below this check wont crash if dist is 0 because 0/0 in float operations is valid, and returns infinite
|
||||
if (G3D::fuzzyEq(dist, 0.0f))
|
||||
|
||||
Reference in New Issue
Block a user