*Calculate spell points when casting but not hitting.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-23 15:51:07 -06:00
parent c230fb2c28
commit 7fe4b221db
3 changed files with 20 additions and 13 deletions
+6 -1
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@@ -2387,9 +2387,14 @@ void Spell::cast(bool skipCheck)
return; return;
} }
SendCastResult(castResult); SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
for(int i = 0; i < 3; ++i)
m_currentBasePoints[i] = CalculateDamage(i, NULL);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
{ {
@@ -3427,7 +3432,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
uint8 eff = m_spellInfo->Effect[i]; uint8 eff = m_spellInfo->Effect[i];
uint32 mechanic = m_spellInfo->EffectMechanic[i]; uint32 mechanic = m_spellInfo->EffectMechanic[i];
damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier); damage = int32(m_currentBasePoints[i] * DamageMultiplier);
sLog.outDebug( "Spell: Effect : %u", eff); sLog.outDebug( "Spell: Effect : %u", eff);
+12 -10
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@@ -1258,7 +1258,7 @@ void Spell::EffectDummy(uint32 i)
//Life Tap (only it have this with dummy effect) //Life Tap (only it have this with dummy effect)
if (m_spellInfo->SpellFamilyFlags == 0x40000) if (m_spellInfo->SpellFamilyFlags == 0x40000)
{ {
float cost = m_currentBasePoints[0]+1; float cost = m_currentBasePoints[0];//+1;
if(Player* modOwner = m_caster->GetSpellModOwner()) if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this); modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
@@ -1502,7 +1502,7 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget) if(!unitTarget)
return; return;
uint32 spell_id = m_currentBasePoints[i]+1; uint32 spell_id = m_spellInfo->EffectBasePoints[i]+1;//m_currentBasePoints[i]+1;
SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id); SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id);
if(!spell_proto) if(!spell_proto)
return; return;
@@ -2470,20 +2470,22 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// TODO: maybe all this can be replaced by using correct calculated `damage` value // TODO: maybe all this can be replaced by using correct calculated `damage` value
if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE) if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
{ {
int32 basePoints = m_currentBasePoints[i]; num_to_add = m_currentBasePoints[i];
/*int32 basePoints = m_currentBasePoints[i];
int32 randomPoints = m_spellInfo->EffectDieSides[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i];
if (randomPoints) if (randomPoints)
num_to_add = basePoints + irand(1, randomPoints); num_to_add = basePoints + irand(1, randomPoints);
else else
num_to_add = basePoints + 1; num_to_add = basePoints + 1;*/
} }
else if (pProto->MaxCount == 1) else if (pProto->MaxCount == 1)
num_to_add = 1; num_to_add = 1;
else if(player->getLevel() >= m_spellInfo->spellLevel) else if(player->getLevel() >= m_spellInfo->spellLevel)
{ {
int32 basePoints = m_currentBasePoints[i]; num_to_add = m_currentBasePoints[i];
/*int32 basePoints = m_currentBasePoints[i];
float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i]; float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel); num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
} }
else else
num_to_add = 2; num_to_add = 2;
@@ -2894,7 +2896,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
SkillId = SKILL_LOCKPICKING; SkillId = SKILL_LOCKPICKING;
// skill bonus provided by casting spell (mostly item spells) // skill bonus provided by casting spell (mostly item spells)
uint32 spellSkillBonus = uint32(m_currentBasePoints[0]+1); uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/);
uint32 reqSkillValue = lockInfo->requiredminingskill; uint32 reqSkillValue = lockInfo->requiredminingskill;
@@ -3798,7 +3800,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
// Shaman Rockbiter Weapon // Shaman Rockbiter Weapon
if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY) if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY)
{ {
int32 enchnting_damage = m_currentBasePoints[1]+1; int32 enchnting_damage = m_currentBasePoints[1];//+1;
// enchanting id selected by calculated damage-per-sec stored in Effect[1] base value // enchanting id selected by calculated damage-per-sec stored in Effect[1] base value
// with already applied percent bonus from Elemental Weapons talent // with already applied percent bonus from Elemental Weapons talent
@@ -5304,7 +5306,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
if(!duration) if(!duration)
duration = m_currentBasePoints[i]+1; //Base points after .. duration = m_currentBasePoints[i];//+1; //Base points after ..
if(!duration) if(!duration)
duration = 10; //10 seconds for enchants which don't have listed duration duration = 10; //10 seconds for enchants which don't have listed duration
@@ -5610,7 +5612,7 @@ void Spell::EffectReputation(uint32 i)
Player *_player = (Player*)unitTarget; Player *_player = (Player*)unitTarget;
int32 rep_change = m_currentBasePoints[i]+1; // field store reputation change -1 int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1
uint32 faction_id = m_spellInfo->EffectMiscValue[i]; uint32 faction_id = m_spellInfo->EffectMiscValue[i];
+2 -2
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@@ -10454,7 +10454,7 @@ bool Unit::SelectHostilTarget()
//====================================================================== //======================================================================
//====================================================================== //======================================================================
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target) int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{ {
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -10477,7 +10477,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
int32 value = basePoints + randvalue; int32 value = basePoints + randvalue;
//random damage //random damage
if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget())) if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
value += (int32)(comboDamage * comboPoints); value += (int32)(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner()) if(Player* modOwner = GetSpellModOwner())