*Fix a bug that cause crash when player login.
--HG-- branch : trunk
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+6
-3
@@ -258,9 +258,12 @@ Unit::~Unit()
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if(m_charmInfo) delete m_charmInfo;
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sLog.outDetail("Deconstruct Unit Entry = %u", GetEntry());
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if(m_scAuras.size())
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sLog.outError("Unit %u has sc auras during deconstruction", GetEntry());
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if(m_uint32Values)
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{
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sLog.outDetail("Deconstruct Unit Entry = %u", GetEntry());
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if(m_scAuras.size())
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sLog.outError("Unit %u has sc auras during deconstruction", GetEntry());
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}
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}
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void Unit::Update( uint32 p_time )
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