Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
Author: VladimirMangos
--HG--
branch : trunk
This commit is contained in:
@@ -444,10 +444,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
|
||||
|
||||
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
|
||||
|
||||
void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
|
||||
void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
|
||||
void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
|
||||
void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); }
|
||||
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
|
||||
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
|
||||
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
|
||||
|
||||
Reference in New Issue
Block a user