[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
      add and use BattleGroundScoreMap typedef
    * Delete AreaTeam objects stored in global map at shutdown
    * Delete Corpse objects stored in global map at shutdown
    * Store guild bank log entries as objectes instead pointers in log event lists

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-06 17:45:37 -05:00
parent e8556b879d
commit 7f8ce1d809
13 changed files with 118 additions and 147 deletions
+2 -2
View File
@@ -460,8 +460,8 @@ class Guild
TabListMap m_TabListMap;
/** These are actually ordered lists. The first element is the oldest entry.*/
typedef std::list<GuildEventlogEntry*> GuildEventlog;
typedef std::list<GuildBankEvent*> GuildBankEventLog;
typedef std::list<GuildEventlogEntry> GuildEventlog;
typedef std::list<GuildBankEvent> GuildBankEventLog;
GuildEventlog m_GuildEventlog;
GuildBankEventLog m_GuildBankEventLog_Money;
GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS];