[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
--HG--
branch : trunk
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+2
-2
@@ -460,8 +460,8 @@ class Guild
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TabListMap m_TabListMap;
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/** These are actually ordered lists. The first element is the oldest entry.*/
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typedef std::list<GuildEventlogEntry*> GuildEventlog;
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typedef std::list<GuildBankEvent*> GuildBankEventLog;
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typedef std::list<GuildEventlogEntry> GuildEventlog;
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typedef std::list<GuildBankEvent> GuildBankEventLog;
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GuildEventlog m_GuildEventlog;
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GuildBankEventLog m_GuildBankEventLog_Money;
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GuildBankEventLog m_GuildBankEventLog_Item[GUILD_BANK_MAX_TABS];
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