[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
--HG--
branch : trunk
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@@ -72,8 +72,7 @@ void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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